[![Arduino CI](https://github.com/RobTillaart/PinOutGroup/workflows/Arduino%20CI/badge.svg)](https://github.com/marketplace/actions/arduino_ci) [![Arduino-lint](https://github.com/RobTillaart/PinOutGroup/actions/workflows/arduino-lint.yml/badge.svg)](https://github.com/RobTillaart/PinOutGroup/actions/workflows/arduino-lint.yml) [![JSON check](https://github.com/RobTillaart/PinOutGroup/actions/workflows/jsoncheck.yml/badge.svg)](https://github.com/RobTillaart/PinOutGroup/actions/workflows/jsoncheck.yml) [![License: MIT](https://img.shields.io/badge/license-MIT-green.svg)](https://github.com/RobTillaart/PinOutGroup/blob/master/LICENSE) [![GitHub release](https://img.shields.io/github/release/RobTillaart/PinOutGroup.svg?maxAge=3600)](https://github.com/RobTillaart/PinOutGroup/releases) # PinOutGroup Arduino library to group up to 16 outputs into one command. ## Description A PinOutGroup is a number of output pins that can be set by means of one **write()** command. The PinOutGroup remembers the last values set per pin and will not do a digitalWrite() if the pin is already in the right state. Think of it as caching the state. If a (group of) pin(s) is updated often this saves CPU cycles however this feature has overhead which works contra productive when you toggle the pins in a group. So use with care. Default PINOUTGROUP_MAXSIZE = 16. ## Performance Assume that on average 50% of the pins are in the right state in a group. This means that on average half the pins are actually changed. By bypassing the (relative) expensive **digitalWrite()** time is gained. (at least on AVR). Actual performance gains depends very much on the data written. It is worth to do a small investigation for this. See e.g. 7 segment demo. **Note** that the pins are not set at the same microsecond. A small time is needed to go through all pins. This is platform, group size and pin state dependent. ## Interface ### Constructor - **PinOutGroup()** Constructor. ### Administration - **void clear()** resets all pins in the group to LOW and sets the size to zero so one can repopulate. - **uint8_t add(uint8_t size, uint8_t \* pinArray, uint8_t value = LOW)** adds a predefined array of pins to the group. Returns the number of pins added. Default the pins are set to LOW. - **uint8_t add(uint8_t pin, uint8_t mode = LOW)** adds a single pin to the group. Returns the number of pins added (1 or 0). value can be LOW (=0, default) or HIGH (1 and other values). - **uint8_t getPin(uint8_t index)** index = 0..15; returns the pin at slot index or 255 (0xFF) when out of range. - **uint8_t getIndex(uint8_t pin)** returns the (first) index of the slot with pin number. 255 (0xFF) if not found. - **uint8_t isInGroup(uint8_t pin)** returns how often a pin is added to a group. Can be more than once. - **uint8_t size()** how many slots are used. - **uint8_t getMaxSize()** how many slots are there in total. - **uint8_t available()** how many slots are available. ### Read / Write - **uint8_t write(uint16_t value)** writes a 16 bits unsigned int to max 16 pins. - **uint8_t write(uint8_t index, uint8_t value)** sets a single pin of the internal array with index to value. This one is faster than writing to the whole group for a single change. The user must keep track of the right index number. - **void allLOW** sets all pins to LOW (this is not same as clear). - **void allHIGH** sets all pins to HIGH. - **uint16_t read()** reads back the last written value to the pins as an unsigned int. ## Operation See examples ## Future - Optimize the low level writing For AVR this could be interesting (performance). - extend to 32 bits / pins. class hierarchy. 8, 24 ? - give **clear(skip)** a bool flag to skip setting the pins to LOW ? - remove function? - check PinInGroup to stay in "sync" API wise.