[![Arduino CI](https://github.com/RobTillaart/nibbleArray/workflows/Arduino%20CI/badge.svg)](https://github.com/marketplace/actions/arduino_ci) [![License: MIT](https://img.shields.io/badge/license-MIT-green.svg)](https://github.com/RobTillaart/nibbleArray/blob/master/LICENSE) [![GitHub release](https://img.shields.io/github/release/RobTillaart/nibbleArray.svg?maxAge=3600)](https://github.com/RobTillaart/nibbleArray/releases) # nibbleArray Arduino library for a compact array of nibbles (4 bit units) ## Description A nibble is a 4 bit element, which can hold a value 0..15 (0..F in HEX). It can be seen as an **uint4_t** type. The nibbleArray is an array that stores 2 nibbles in a byte therefor it is twice as small as a normal array. The current implementation can hold 510 elements. This is due a limitation of the UNO which can alloc max 255 bytes in one **malloc()** call. This **NIBBLEARRAY_MAXSIZE** can be defined compiletime "-D NIBBLEARRAY_MAXSIZE" or one can adjust it in the library if other platforms can allocate more memory. ## Interface The interface of the nibbleArray is straightforward: - **nibbleArray(uint16_t size)** constructor - **set(index, value)** set a value in the nibbleArray, index must be in range otherwise 0xFF will be returned. - **get(index)** get value from index, index must be in range otherwise 0xFF will be returned - **size()** returns the size of the array. - **clear()** set all elements to 0; - **SetAll(value)** set all elements to value (0..15) ## Operation See examples ## Todo - todo's to issues - implement NIBBLEARRAY_ERROR_VALUE for set and setAll ?? - allow larger allocations for non AVR, how? - setAll( f() ) - fill the array by calling a function n times? - align interface with boolArray and bitArray.