// // FILE: Kelvin2RGB.cpp // AUTHOR: Rob Tillaart // VERSION: 0.1.0 // DATE: 2018-01-31 // PURPOSE: Arduino library for converting temperature to RGB values // URL: https://github.com/RobTillaart/Kelvin2RGB #include "Kelvin2RGB.h" #define DIVIDE_255 0.0039215686274509803921568627451 Kelvin2RGB::Kelvin2RGB() { _temperature = 0; _brightness = 0; // default = darkness _red = 0; _green = 0; _blue = 0; } void Kelvin2RGB::begin() { } // Tanner Helland formulas void Kelvin2RGB::convert_TH(float temperature, float brightness) { _temperature = constrain(temperature, 0, 65500); _brightness = constrain(brightness, 0, 100); _red = _green = _blue = 0; float t = _temperature * 0.01; if (t <= 66) { _red = 255; _green = (99.4708025861 * log(t)) - 161.1195681661; if (t > 19) { _blue = (138.5177312231 * log(t - 10)) - 305.0447927307; } else _blue = 0; } else { _red = 329.698727466 * pow(t - 60, -0.1332047592); _green = 288.1221695283 * pow(t - 60, -0.0755148492); _blue = 255; } float f = 0.01 * _brightness; _red = constrain(f * _red, 0, 255); _green = constrain(f * _green, 0, 255); _blue = constrain(f * _blue, 0, 255); _rgb = round(_red) * 65536UL + round(_green) * 256UL + round(_blue); // divide by 255 to get factors between 0..1 _red *= DIVIDE_255; _green *= DIVIDE_255; _blue *= DIVIDE_255; } // Neil Bartlett formulas void Kelvin2RGB::convert_NB(float temperature, float brightness) { _temperature = constrain(temperature, 0, 65500); _brightness = constrain(brightness, 0, 100); _red = _green = _blue = 0; float t = _temperature * 0.01; if (t <= 66) { _red = 255; _green = t - 2; _green = -155.25485562709179 - 0.44596950469579133 * _green + 104.49216199393888 * log(_green); _blue = 0; if (t > 20) { _blue = t - 10; _blue = -254.76935184120902 + 0.8274096064007395 * _blue + 115.67994401066147 * log(_blue); } } else { _red = t - 55.0; _red = 351.97690566805693 + 0.114206453784165 * _red - 40.25366309332127 * log(_red); _green = t - 50.0; _green = 325.4494125711974 + 0.07943456536662342 * _green - 28.0852963507957 * log(_green); _blue = 255; } float f = 0.01 * _brightness; _red = constrain(f * _red, 0, 255); _green = constrain(f * _green, 0, 255); _blue = constrain(f * _blue, 0, 255); _rgb = round(_red) * 65536UL + round(_green) * 256UL + round(_blue); // divide by 255 to get factors between 0..1 _red *= DIVIDE_255; _green *= DIVIDE_255; _blue *= DIVIDE_255; } // -- END OF FILE --