#pragma once // // FILE: GST.h // VERSION: 0.1.4 // PURPOSE: Arduino library for Gold Standard Test metrics // URL: https://github.com/RobTillaart/GST // https://en.wikipedia.org/wiki/Sensitivity_and_specificity // https://en.wikipedia.org/wiki/Confusion_matrix // // formula's based upon Wikipedia. #define GST_LIB_VERSION (F("0.1.4")) #include "Arduino.h" class GST { public: GST(); // These four values of the matrix need to be set to get started. void setTruePositive(float v = 0); void setTrueNegative(float v = 0); void setFalsePositive(float v = 0); void setFalseNegative(float v = 0); void clearAll(); // These are used for updating the test matrix float addTruePositive(float v); float addTrueNegative(float v); float addFalsePositive(float v); float addFalseNegative(float v); // Output functions I float getTruePositive(); float getTrueNegative(); float getFalsePositive(); float getFalseNegative(); float getTotal(); float getActualPositive(); float getActualNegative(); float getTestedPositive(); float getTestedNegative(); float sensitivity(); float specificity(); float truePositiveRate(); float TPR(); float trueNegativeRate(); float TNR(); float falseNegativeRate(); float FNR(); float falsePositiveRate(); float FPR(); // Output functions II float positivePredictiveValue(); float PPV(); float negativePredictiveValue(); float NPV(); float falseDiscoveryRate(); float FDR(); float falseOmissionRate(); float FOR(); float positiveLikelihoodRatio(); float LRplus(); float negativeLikelihoodRatio(); float LRminus(); float prevalenceThreshold(); float threatScore(); float criticalSuccessIndex(); float prevalence(); float accuracy(); float balancedAccuracy(); float F1Score(); float MatthewsCorrelationCoefficient(); float phi(); float MCC(); float FowlkesMallowsIndex(); float FM(); float BookmakerInformedness(); float BM(); float markedness(); float deltaP(); float MK(); float diagnosticOddsRatio(); float DOR(); private: float AP; // actual positive float AN; // actual negative float TP; // true positive float TN; // true negative float FP; // false positive float FN; // false positive }; // -- END OF FILE --