GY-63_MS5611/libraries/BitArray/README.md

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# BitArray
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Arduino library for compact array of objects with a size expressed in bits, typically 1..10.
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## Description
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The BitArray class allows the user to instantiate an array of elements, each of the same size in bits.
For example one could create an array of 100 throws with a dice. Normally this would take 100 bytes,
but BitArray can store one throw in 3 bits, so 100 throws in approx 40 bytes.
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Another example is to store multiple 10 bit analogRead() values efficiently.
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The class is optimized for storage and takes care of efficiently packing the elements
into multiple bytes, and byte borders. Depending where an element is located writing and reading
can take more time. You need to check if your application needs more performance than
this library can deliver.
The BitArray library is one from a set of three:
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- **BitArray** for elements of user defined size in bits (values 0 .. 2^n-1).
- **BoolArray** for elements of 1 bit (values 0 .. 1).
- **nybbleArray** for elements of 4 bits (values 0 .. 15).
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## Operations
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In the function **begin(elementSize, elements)** the element size and number of elements
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needs to be defined. The maximum number of elements is 65535 if memory allows,
the maximum element size is 32.
The basic functions of the class are
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- **set(uint16_t index, uint32_t value)**
- **get(uint16_t index)**
- **toggle(uint16_t index)**
- **setAll(uint32_t value)**
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- **clear()**
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Check out the examples.
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## Notes
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The BitArray class allocates dynamic memory, so called BA_SEGMENTS,
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each of 200 bytes.
As the memory size of different processors differ the maximum amount of SEGMENTS
depends on architecture.
The library is tested on AVR architecture only.
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## Future
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- improve documentation.
- testing.
- functional examples.
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- investigate element size of 64 (for doubles) and beyond.