GY-63_MS5611/libraries/map2colour/map2colour.cpp

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//
// FILE: map2colour.cpp
// AUTHOR: Rob Tillaart
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// VERSION: 0.1.4
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// PURPOSE: Arduino library for mapping a float to colour spectrum
// URL: https://github.com/RobTillaart/map2colour
//
// HISTORY:
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// 0.1.0 2021-12-04 initial version.
// 0.1.1 2021-12-05 add user defined colour-map.
// add unit tests, update readme.md.
// 0.1.2 2021-12-06 add map2_565(),
// add + improve examples.
// fix value > upper bug
// 0.1.3 2021-12-07 improve performance map2RGB
// 0.1.4 2021-12-08 add derived class that is fast and uses more MEMORY / RAM
//
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#include "map2colour.h"
map2colour::map2colour()
{
}
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bool map2colour::begin(float * values, uint32_t * colourMap)
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{
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// split colour map in channels
if (colourMap != NULL)
{
for (int i = 0; i < 7; i++)
{
uint32_t val = colourMap[i];
_Blue[i] = val & 0xFF;
val >>= 8;
_Green[i] = val & 0xFF;
val >>= 8;
_Red[i] = val & 0xFF;
}
}
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_values = values;
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for (int index = 1; index < 7; index++)
{
// catch non increasing values.
float den = _values[index] - _values[index - 1];
if (den <= 0.0) return false;
}
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return true;
}
uint32_t map2colour::map2RGB(float value)
{
int index = 1;
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// default values + out of lower range
uint8_t R = _Red[0];
uint8_t G = _Green[0];
uint8_t B = _Blue[0];
if (_values[0] < value)
{
if (value <= _values[6] )
{
// search the interval
while (_values[index] < value) index++;
// base value
R = _Red[index];
G = _Green[index];
B = _Blue[index];
// calculate the interpolation factor
// OPTIMIZE USE PRECALCULATED DIVIDERS (costs 24 bytes extra RAM).
float factor = (_values[index] - value) / (_values[index] - _values[index - 1]);
// interpolate if delta <> 0
int delta = _Red[index] - _Red[index - 1];
if (delta != 0 ) R -= factor * delta;
delta = _Green[index] - _Green[index - 1];
if (delta != 0 ) G -= factor * delta;
delta = _Blue[index] - _Blue[index - 1];
if (delta != 0 ) B -= factor * delta;
}
else
{
// out of upper range
R = _Red[6];
G = _Green[6];
B = _Blue[6];
}
}
uint32_t colour = R;
colour <<= 8;
colour |= G;
colour <<= 8;
colour |= B;
return colour;
}
uint16_t map2colour::map2_565(float value)
{
uint32_t RGB = map2RGB(value);
uint16_t colour = 0x0000;
RGB >>= 3;
colour |= (RGB & 0x001F); // B channel 5 bits
RGB >>= 2;
colour |= (RGB & 0x07E0); // G channel 6 bits
RGB >>= 3;
colour |= (RGB & 0xF800); // R channel 5 bits
return colour;
}
/////////////////////////////////////////////////////////////////////////
//
// DERIVED CLASS
//
map2colourFast::map2colourFast() : map2colour()
{
}
bool map2colourFast::begin(float * values, uint32_t * colourMap)
{
if (map2colour::begin(values, colourMap) == false)
{
return false; // non increasing values.
}
// calculate dividers
for (int index = 1; index < 7; index++)
{
divFactor[index - 1] = 1.0 / (_values[index] - _values[index - 1]);
}
return true;
}
uint32_t map2colourFast::map2RGB(float value)
{
int index = 1;
// default values + out of lower range
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uint8_t R = _Red[0];
uint8_t G = _Green[0];
uint8_t B = _Blue[0];
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if (_values[0] < value)
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{
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if (value <= _values[6] )
{
// search the interval
while (_values[index] < value) index++;
// base value
R = _Red[index];
G = _Green[index];
B = _Blue[index];
// calculate the interpolation factor
float factor = (_values[index] - value) * divFactor[index - 1];
// interpolate if delta <> 0
int delta = _Red[index] - _Red[index - 1];
if (delta != 0 ) R -= factor * delta;
delta = _Green[index] - _Green[index - 1];
if (delta != 0 ) G -= factor * delta;
delta = _Blue[index] - _Blue[index - 1];
if (delta != 0 ) B -= factor * delta;
}
else
{
// out of upper range
R = _Red[6];
G = _Green[6];
B = _Blue[6];
}
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}
uint32_t colour = R;
colour <<= 8;
colour |= G;
colour <<= 8;
colour |= B;
return colour;
}
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uint16_t map2colourFast::map2_565(float value)
{
uint32_t RGB = map2RGB(value);
uint16_t colour = 0x0000;
RGB >>= 3;
colour |= (RGB & 0x001F); // B channel 5 bits
RGB >>= 2;
colour |= (RGB & 0x07E0); // G channel 6 bits
RGB >>= 3;
colour |= (RGB & 0xF800); // R channel 5 bits
return colour;
}
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// -- END OF FILE --