GY-63_MS5611/libraries/ANSI/ansi.cpp

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//
// FILE: ansi.cpp
// AUTHOR: Rob Tillaart
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// VERSION: 0.1.4
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// PURPOSE: Arduino library to send ANSI escape sequences
// DATE: 2020-04-28
// URL: https://github.com/RobTillaart/ANSI
//
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// 0.1.0 2020-04-28 initial version
// 0.1.1 2020-05-27 update library.json
// 0.1.2 2020-07-08 added clearLine + color support (thanks airbornemint)
// 0.1.3 2020-12-11 added Arduino-CI + unit test (minimal)
// 0.1.4 2020-10-18 updated Arduino-CI (esp32) + examples
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#include "ansi.h"
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ANSI::ANSI(Stream * stream)
{
_stream = stream;
}
int ANSI::available()
{
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return _stream->available();
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}
int ANSI::read()
{
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return _stream->read();
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}
int ANSI::peek()
{
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return _stream->peek();
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}
void ANSI::clearScreen()
{
print("\033[2J");
home();
}
void ANSI::clearLine(uint8_t clear)
{
print("\033[");
print(clear);
print("K");
}
// ANSI has three different color spaces: 4-bit color, 8-bit color, and 24-bit color
// The are rendered with SGR 30-37,90-97/40-47,100-107, SGR 38;5/48;5, and SGR 38;2/48;2, respectively
// The 4-bit color space is the most widely compatible and the most compactly transmitted
enum {
fg_normal = 30,
bg_normal = 40,
bright_color = 52,
extended_color = 8,
extended_color8 = 5,
extended_color24 = 2,
};
void ANSI::color4_code(uint8_t base, uint8_t color) {
if (color < 8) {
print(base + color);
} else {
print(base + bright_color + color);
}
}
void ANSI::color4(uint8_t base, uint8_t color) {
print("\033[");
this->color4_code(base, color);
print("m");
}
void ANSI::colors4(uint8_t fgcolor, uint8_t bgcolor) {
print("\033[");
this->color4_code(fg_normal, fgcolor);
print(";");
this->color4_code(bg_normal, bgcolor);
print("m");
}
void ANSI::color8(uint8_t base, uint8_t color) {
print("\033[");
print(base + extended_color);
print(";");
print(extended_color8);
print(";");
print(color);
print("m");
}
void ANSI::foreground(uint8_t fgcolor)
{
if (fgcolor < 16) {
this->color4(fg_normal, fgcolor);
} else {
this->color8(fg_normal, fgcolor);
}
}
void ANSI::background(uint8_t bgcolor)
{
if (bgcolor < 16) {
this->color4(bg_normal, bgcolor);
} else {
this->color8(bg_normal, bgcolor);
}
}
void ANSI::color(uint8_t fgcolor, uint8_t bgcolor)
{
if (fgcolor < 16 && bgcolor < 16) {
this->colors4(fgcolor, bgcolor);
} else {
this->color8(fg_normal, fgcolor);
this->color8(bg_normal, bgcolor);
}
}
uint8_t ANSI::rgb2color(uint8_t r, uint8_t g, uint8_t b) {
return 16 +
36 * (uint16_t(r) * 6 / 256) +
6 * (uint16_t(g) * 6 / 256) +
(uint16_t(b) * 6 / 256);
}
void ANSI::gotoXY(uint8_t x, uint8_t y)
{
print("\033[");
print(x);
print(";");
print(y);
print("H");
}
void ANSI::cursorUp(uint8_t x)
{
print("\033[");
print(x);
print("A");
}
void ANSI::cursorDown(uint8_t x)
{
print("\033[");
print(x);
print("B");
}
void ANSI::cursorForward(uint8_t x)
{
print("\033[");
print(x);
print("C");
}
void ANSI::cursorBack(uint8_t x)
{
print("\033[");
print(x);
print("D");
}
size_t ANSI::write(uint8_t c)
{
// todo add line buffer
_stream->write(c);
return 1;
}
// -- END OF FILE --