GY-63_MS5611/libraries/Angle/Angle.cpp

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//
// FILE: Angle.cpp
// AUTHOR: Rob Tillaart
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// VERSION: 0.1.15
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// PURPOSE: library for Angle math for Arduino
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// URL: https://github.com/RobTillaart/Angle
// http://forum.arduino.cc/index.php?topic=339402
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#include "Angle.h"
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AngleFormat::AngleFormat( const Angle &ref, AngleFormatMode format )
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: angle(ref), mode(format)
{
}
size_t AngleFormat::printTo(Print& p) const
{
return angle.printTo( p, mode );
}
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Angle::Angle(int dd, int mm, int ss, int tt)
{
neg = false;
d = dd;
m = mm;
s = ss;
t = tt;
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// normalize();
// assume only one (largest) parameter is negative at most...
if (d < 0) { d = -d; neg = true; }
if (m < 0) { m = -m; neg = true; }
if (s < 0) { s = -s; neg = true; }
if (t < 0) { t = -t; neg = true; }
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// modulo might be faster
while (t >= 10000) { s++; t -= 10000; }
while (s >= 60) { m++; s -= 60; }
while (m >= 60) { d++; m -= 60; }
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// check special case 0
if (d == 0 && m == 0 && s == 0 && t == 0) neg = false;
}
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Angle::Angle(const double alpha)
{
double a = alpha;
neg = (alpha < 0);
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if (neg) a = -a;
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d = int(a);
a = a - d;
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// unsigned long p = a * 3600000L;
// 3600 000 = 2^7 • 3^2 • 5^5 = 128 * 28125
// 2^7 = 128 will only affect exponent - no loss precision
// 28125 is less digits so less loss of significant digits.
// upgraded to 4 decimal seconds
// 36 000 000L = 256 * 140625
a = a * 256;
unsigned long p = round(a * 140625.0);
t = p % 10000UL;
p = p / 10000UL;
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s = p % 60UL;
m = p / 60UL;
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// check special case 0
if (d == 0 && m == 0 && s == 0 && t == 0) neg = false;
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}
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Angle::Angle(const char * str)
{
uint32_t yy = 0;
uint8_t d_cnt = 0;
neg = false;
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// parse whole degrees
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char *p = (char *) str;
d = 0;
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// skip crap
while (!isdigit(*p) && (*p != '-')) p++;
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// process sign
if (*p == '-')
{
neg = true;
p++;
}
if (*p == '+') p++;
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// parse whole part into degrees;
while (isdigit(*p))
{
d *= 10;
d += (*p - '0');
p++;
}
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// parse decimal part into an uint32_t
if (*p != '\0')
{
p++; // skip .
while (isdigit(*p) && d_cnt < 9)
{
d_cnt++;
yy *= 10;
yy += (*p - '0');
p++;
}
}
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// make sure we have 9 decimal places.
while (d_cnt < 9)
{
d_cnt++;
yy *= 10;
}
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// convert float to degrees. 1000000000 ~> 36000000 -> /250 * 9
// yy = yy * 4 / 125 + yy / 250; // just keeps the maths within 32 bits
yy = yy * 4 / 125;
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yy = yy + (yy + 4)/ 8; // just keeps the maths within 32 bits
// split yy in m, s, tt
t = yy % 10000UL;
yy = yy / 10000UL;
s = yy % 60;
m = yy / 60;
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// check special case 0
if (d == 0 && m == 0 && s == 0 && t == 0) neg = false;
}
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// PRINTING
size_t Angle::printTo(Print& p, AngleFormatMode mode) const
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{
unsigned char c = mode;
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char separator[4] = ".\'\""; // "..."; // ALT-0176 = ° 179.59.59.9999
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size_t n = 0;
if (neg) n += p.print('-');
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n += p.print(d);
n += p.print(separator[0]);
if( --c )
{
if (m < 10) n += p.print('0');
n += p.print(m);
n += p.print(separator[1]);
if( --c )
{
if (s < 10) n += p.print('0');
n += p.print(s);
n += p.print(separator[2]);
if( --c )
{
if (t < 1000) n += p.print('0');
if (t < 100) n += p.print('0');
if (t < 10) n += p.print('0');
n += p.print(t);
}
}
}
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return n;
};
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double Angle::toDouble(void)
{
long v = t + s * 10000UL + m * 600000UL;
double val = ((1.0 / 140625.0) / 256) * v + d;
if (neg) val = -val;
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return val;
}
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// NEGATE
Angle Angle::operator - ()
{
Angle temp = *this;
if (temp.d == 0 && temp.m == 0 && temp.s == 0 && temp.t == 0)
{
temp.neg = false;
}
else
{
temp.neg = !neg;
}
return temp;
};
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// BASIC MATH
Angle Angle::operator + (const Angle &a) // TOCHECK
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{
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return addHelper(a);
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}
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Angle& Angle::operator += (const Angle &a) // TOCHECK
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{
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*this = addHelper(a);
return *this;
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}
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Angle Angle::addHelper(const Angle &a) // TOCHECK
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{
Angle temp = *this;
if (temp.neg == a.neg)
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{
temp.d += a.d;
temp.m += a.m;
temp.s += a.s;
temp.t += a.t;
}
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else
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{
temp.d -= a.d;
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temp.m -= a.m;
temp.s -= a.s;
temp.t -= a.t;
}
temp.normalize();
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return temp;
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}
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Angle Angle::operator - (const Angle &a) // TOCHECK
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{
return subHelper(a);
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}
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Angle& Angle::operator -= (const Angle &a) // TOCHECK
{
*this = subHelper(a);
return *this;
}
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Angle Angle::subHelper(const Angle &a) // TOCHECK
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{
Angle temp = *this;
if (temp.neg == a.neg)
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{
temp.d -= a.d;
temp.m -= a.m;
temp.s -= a.s;
temp.t -= a.t;
}
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else
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{
temp.d += a.d;
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temp.m += a.m;
temp.s += a.s;
temp.t += a.t;
}
temp.normalize();
return temp;
}
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Angle Angle::operator * (const double dd)
{
return Angle(this->toDouble() * dd);
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}
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Angle Angle::operator / (const double dd)
{
return Angle(this->toDouble() / dd);
}
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Angle& Angle::operator *= (const double dd)
{
*this = this->toDouble() * dd;
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return *this;
}
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Angle& Angle::operator /= (const double dd)
{
*this = this->toDouble() / dd;
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return *this;
}
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// !! can divide by zero
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double Angle::operator / (Angle& a)
{
double f = this->toDouble();
double g = a.toDouble();
return f/g;
}
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///////////////////////////////////////////////////////////
//
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// PRIVATE
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//
int Angle::compare(const Angle &a, const Angle &b)
{
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// check sign first
if (!a.neg && b.neg) return 1;
if (a.neg && !b.neg) return -1;
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// check abs value
int rv = 0;
if (a.d > b.d) rv = 1;
else if (a.d < b.d) rv = -1;
else if (a.m > b.m) rv = 1;
else if (a.m < b.m) rv = -1;
else if (a.s > b.s) rv = 1;
else if (a.s < b.s) rv = -1;
else if (a.t > b.t) rv = 1;
else if (a.t < b.t) rv = -1;
if (rv != 0 && a.neg) rv = -rv;
return rv;
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}
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void Angle::normalize()
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{
while (t < 0) { s--; t += 10000; }
while (t >= 10000) { s++; t -= 10000; }
while (s < 0) { m--; s += 60; }
while (s >= 60) { m++; s -= 60; }
while (m < 0) { d--; m += 60; }
while (m >= 60) { d++; m -= 60; }
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if (d < 0)
{
if (t != 0)
{
t = 10000 - t;
s++;
}
if (s != 0)
{
s = (60 - s) % 60;
m++;
}
if (m != 0)
{
m = (60 - m) % 60;
d++;
}
d = -d;
neg = !neg;
}
if (d == 0 && m == 0 && s == 0 && t == 0) neg = false;
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}
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// --- END OF FILE ---