GY-63_MS5611/libraries/randomHelpers/README.md

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2021-01-29 06:31:58 -05:00
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# randomHelpers
Arduino library for faster generation of random numbers.
## Description
This library contains functions that have the goal to deliver random bits faster
than the build in random function can, while still using it.
The idea is to have a buffer ( __randomBuffer) which can hold up to 32 bits.
When a number of random bits are needed, these are first fetched from the
buffer and if the buffer gets empty, it if filled again with a call to random.
This strategy works well with a 32 bits buffer and requests for 1..16 random
bits. However above 16 bits the overhead is larger than the gain. So to improve
in that range too one could use a faster random function like the one from Marsaglia.
Note the gains differ per platform and are more explicit on the Arduino UNO platform
than on an ESP32.
## Interface
functions implemented are
- **getRandom1()** returns 0 or 1, false or true.
A wrapper exist called **flipCoin()**
- **getRandom4()** returns 0 .. 15.
- **getRandom5()** returns 0 .. 31.
- **getRandom6()** returns 0 .. 63.
- **getRandom8()** returns 0 .. 255 typically a byte.
- **getRandom16()** returns 0 .. 65535 (2 bytes).
- **getRandom24()** returns 0 .. 16777215 (3 bytes), e.g. random RGB color.
- **getRandom32()** returns 0 .. 2^32 - 1 (4 bytes) this is the core random generator
- **getRandom64()** returns 0.. 2^64 - 1 (8 bytes).
- **getRandomBits(n)** returns 0.. 2^n - 1 This works well for 1..16 bits but above
it is slower than the standard way.
- **throwDice()** returns 1..6, counts bits set in **getRandom5() + 1**
The examples show how to use these and how their performance gain relative to
calling **random()** for every random number.
## Future
- improve performance getRandomBits(n) for n = 17..31
- investigate new tricks :)
- wrap all up in a class.
## Operation
See examples