GY-63_MS5611/libraries/Kelvin2RGB/Kelvin2RGB.h

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#pragma once
//
// FILE: Kelvin2RGB.h
// AUTHOR: Rob Tillaart
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// VERSION: 0.1.3
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// DATE: 2018-01-31
// PURPOSE: Arduino library for converting temperature to RGB values
// URL: https://github.com/RobTillaart/Kelvin2RGB
//
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#define KELVIN2RGB_LIB_VERSION (F("0.1.3"))
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#include "Arduino.h"
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//
// Based upon article Tanner Helland and Neil Bartlett
// http://www.tannerhelland.com/4435/convert-temperature-rgb-algorithm-code/
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// http://www.zombieprototypes.com/?p=210
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// https://en.wikipedia.org/wiki/Color_temperature#Categorizing_different_lighting
//
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//
// based on https://en.wikipedia.org/wiki/Color_temperature#Categorizing_different_lighting
//
// DAY LIGHT SETTING TEMPERATURE
//
#define DLS_dark 0
#define DLS_match 1700
#define DLS_sodiumLamp 1700
#define DLS_candleFlame 1850
#define DLS_sunrise 1850
#define DLS_sunset 1850
#define DLS_bulb 2400
#define DLS_bulbSoftWhite 2550
#define DLS_LEDlamp 2700
#define DLS_warmWhite 3000
#define DLS_studioLight 3200
#define DLS_studioCPlight 3350
#define DLS_daylightHorizon 5000
#define DLS_flashLight 5700
#define DLS_xenonLight 6200
#define DLS_dayLightBright 6500
#define DLS_normal 6500
#define DLS_screenlow 6500
#define DLS_screenMed 8000
#define DLS_screenHigh 9500
#define DLS_polewardSky0 15000
#define DLS_polewardSky1 19000
#define DLS_polewardSky2 23000
#define DLS_polewardSky3 27000
class Kelvin2RGB
{
public:
Kelvin2RGB();
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void begin(); // empty function - obsolete?
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void reset();
// temp = 0..65500 brightness = 0.0 .. 100.0%
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void convert_TH(float temperature, float brightness = 100);
void convert_NB(float temperature, float brightness = 100);
float temperature() { return _temperature; };
float brightness() { return _brightness; };
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// returns 0.0 .. 1.0
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float red() { return _red; };
float green() { return _green; };
float blue() { return _blue; };
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// red, green, blue should be in 0 .. 1.0 range
// brightness should be in 0..100%, Default = 100%,
// returns RGB.
uint32_t setRGB(float red, float green, float blue, float brightness = 100);
uint32_t RGB() { return _rgb; }; // 32 bit colour
uint16_t RGB565(); // 16 bit colour
// experimental 0.1.3
uint32_t CMYK();
uint32_t BGR();
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private:
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void _normalize();
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float _temperature = 0;
float _brightness = 0;
float _red = 0;
float _green = 0;
float _blue = 0;
uint32_t _rgb = 0;
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};
// -- END OF FILE --