2021-11-27 10:28:52 -05:00
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//
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// FILE: float16.cpp
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// AUTHOR: Rob Tillaart
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2021-12-18 08:15:24 -05:00
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// VERSION: 0.1.5
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2021-11-27 10:28:52 -05:00
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// PURPOSE: library for Float16s for Arduino
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// URL: http://en.wikipedia.org/wiki/Half-precision_floating-point_format
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//
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// HISTORY:
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// 0.1.00 2015-03-10 initial version
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// 0.1.01 2015-03-12 make base conversion separate functions
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// 0.1.02 2015-03-14 getting rounding right
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2021-12-18 08:15:24 -05:00
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// 0.1.03
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2021-11-27 10:28:52 -05:00
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// 0.1.4 2021-11-26 setup repo to get it working again.
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// still experimental.
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2021-12-18 08:15:24 -05:00
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// 0.1.5 2021-12-02 add basic math, optimize compare operators
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// 0.1.6 2021-12-18 update library.json, license, minor edits
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2021-11-27 10:28:52 -05:00
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#include "float16.h"
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// #define DEBUG
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2021-12-18 08:15:24 -05:00
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2021-11-27 10:28:52 -05:00
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// CONSTRUCTOR
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float16::float16(double f)
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{
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2021-12-02 14:27:32 -05:00
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_value = f32tof16(f);
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2021-11-27 10:28:52 -05:00
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}
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// PRINTING
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size_t float16::printTo(Print& p) const
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{
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double d = this->f16tof32(_value);
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return p.print(d, _decimals);
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2021-11-27 10:28:52 -05:00
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};
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double float16::toDouble() const
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{
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return f16tof32(_value);
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2021-11-27 10:28:52 -05:00
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}
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2021-12-02 14:27:32 -05:00
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//////////////////////////////////////////////////////////
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//
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// EQUALITIES
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//
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bool float16::operator == (const float16 &f)
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{
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return (_value == f._value);
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2021-11-27 10:28:52 -05:00
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}
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2021-12-02 14:27:32 -05:00
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bool float16::operator != (const float16 &f)
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{
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return (_value != f._value);
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}
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bool float16::operator > (const float16 &f)
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{
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if ((_value & 0x8000) && ( f._value & 0x8000)) return _value < f._value;
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if (_value & 0x8000) return false;
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if (f._value & 0x8000) return true;
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return _value > f._value;
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}
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bool float16::operator >= (const float16 &f)
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{
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if ((_value & 0x8000) && (f._value & 0x8000)) return _value <= f._value;
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if (_value & 0x8000) return false;
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if (f._value & 0x8000) return true;
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return _value >= f._value;
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}
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bool float16::operator < (const float16 &f)
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{
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if ((_value & 0x8000) && (f._value & 0x8000)) return _value > f._value;
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if (_value & 0x8000) return true;
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if (f._value & 0x8000) return false;
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return _value < f._value;
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}
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bool float16::operator <= (const float16 &f)
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{
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if ((_value & 0x8000) && (f._value & 0x8000)) return _value >= f._value;
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if (_value & 0x8000) return true;
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if (f._value & 0x8000) return false;
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return _value <= f._value;
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}
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2021-12-02 14:27:32 -05:00
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//////////////////////////////////////////////////////////
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//
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// NEGATION
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//
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float16 float16::operator - ()
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{
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float16 f16;
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f16.setBinary(_value ^ 0x8000);
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return f16;
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}
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2021-12-02 14:27:32 -05:00
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//////////////////////////////////////////////////////////
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//
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// MATH
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//
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float16 float16::operator + (const float16 &f)
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{
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return float16(this->toDouble() + f.toDouble());
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}
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float16 float16::operator - (const float16 &f)
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{
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return float16(this->toDouble() - f.toDouble());
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}
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float16 float16::operator * (const float16 &f)
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{
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return float16(this->toDouble() * f.toDouble());
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}
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float16 float16::operator / (const float16 &f)
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{
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return float16(this->toDouble() / f.toDouble());
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}
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float16& float16::operator += (const float16 &f)
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{
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*this = this->toDouble() + f.toDouble();
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return *this;
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}
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float16& float16::operator -= (const float16 &f)
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{
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*this = this->toDouble() - f.toDouble();
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return *this;
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}
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float16& float16::operator *= (const float16 &f)
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{
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*this = this->toDouble() * f.toDouble();
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return *this;
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}
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float16& float16::operator /= (const float16 &f)
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{
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*this = this->toDouble() / f.toDouble();
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return *this;
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}
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//////////////////////////////////////////////////////////
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//
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// MATH HELPER FUNCTIONS
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//
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int float16::sign()
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{
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if (_value & 0x8000) return -1;
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if (_value & 0xFFFF) return 1;
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return 0;
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}
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bool float16::isZero()
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{
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return ((_value & 0x7FFF) == 0x0000);
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}
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2021-12-02 14:27:32 -05:00
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// bool float16::isNaN()
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// {
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// return ((_value & 0x7FFF) == 0x0000);
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// }
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bool float16::isInf()
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{
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return ((_value == 0x7C00) || (_value == 0xFC00));
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}
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2021-12-02 14:27:32 -05:00
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//////////////////////////////////////////////////////////
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//
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// CORE CONVERSION
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//
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float float16::f16tof32(uint16_t _value) const
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{
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uint16_t sgn, man;
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int exp;
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double f;
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sgn = (_value & 0x8000) > 0;
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exp = (_value & 0x7C00) >> 10;
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man = (_value & 0x03FF);
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// ZERO
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if ((_value & 0x7FFF) == 0)
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{
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return sgn ? -0 : 0;
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}
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// NAN & INF
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if (exp == 0x001F)
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{
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if (man == 0) return sgn ? -INFINITY : INFINITY;
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else return NAN;
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}
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// SUBNORMAL/NORMAL
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if (exp == 0) f = 0;
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else f = 1;
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// PROCESS MANTISSE
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for (int i = 9; i >= 0; i--)
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{
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f *= 2;
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if (man & (1 << i)) f = f + 1;
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}
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f = f * pow(2.0, exp - 25);
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if (exp == 0)
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{
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f = f * pow(2.0, -13); // 5.96046447754e-8;
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}
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return sgn ? -f : f;
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}
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uint16_t float16::f32tof16(float f) const
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{
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uint32_t t = *(uint32_t *) &f;
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// man bits = 10; but we keep 11 for rounding
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uint16_t man = (t & 0x007FFFFF) >> 12;
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int16_t exp = (t & 0x7F800000) >> 23;
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bool sgn = (t & 0x80000000);
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// handle 0
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if ((t & 0x7FFFFFFF) == 0)
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{
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return sgn ? 0x8000 : 0x0000;
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}
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// denormalized float32 does not fit in float16
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if (exp == 0x00)
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{
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return sgn ? 0x8000 : 0x0000;
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}
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// handle infinity & NAN
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if (exp == 0x00FF)
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{
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if (man) return 0xFE00; // NAN
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return sgn ? 0xFC00 : 0x7C00; // -INF : INF
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}
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// normal numbers
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exp = exp - 127 + 15;
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// overflow does not fit => INF
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if (exp > 30)
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{
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return sgn ? 0xFC00 : 0x7C00; // -INF : INF
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}
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// subnormal numbers
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if (exp < -38)
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{
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return sgn ? 0x8000 : 0x0000; // -0 or 0 ? just 0 ?
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}
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if (exp <= 0) // subnormal
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{
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man >>= (exp + 14);
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// rounding
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man++;
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man >>= 1;
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if (sgn) return 0x8000 | man;
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return man;
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}
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// normal
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// TODO rounding
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exp <<= 10;
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man++;
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man >>= 1;
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if (sgn) return 0x8000 | exp | man;
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return exp | man;
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}
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// -- END OF FILE --
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