This commit is contained in:
Alexander 2024-07-13 23:48:32 -04:00
parent 1f60f483a1
commit db2044714e
8 changed files with 200 additions and 0 deletions

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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:esp32-c3-devkitc-02]
platform = espressif32
board = esp32-c3-devkitc-02
framework = arduino
monitor_speed = 115200
lib_deps =
adafruit/Adafruit BME280 Library@^2.2.2
[platformio]
description = ESP32 C3 Sensors node

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const char* WIFI_SSID = "IoT_bots";
const char* WIFI_PASSWORD = "208208208";
/*
ESP32-C3 Super Mini
SDA -> GPIO6
SCL -> GPIO7
SCK -> GPIO8
MISO -> GPIO9
MOSI -> GPIO10
RX -> GPIO20
TX -> GPIO21
ADC1 -> GPIO1
ADC2 -> GPIO0
A3 -> GPIO5
A2 -> GPIO4
A1 -> GPIO3
A0 -> GPIO2
*/
#define SDA_PIN (6)
#define SCL_PIN (7)
#define LED_PIN (4)

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#include <Arduino.h>
#include <WiFi.h>
#include <WiFiClientSecure.h>
#include <Adafruit_BME280.h>
#include "config.h"
Adafruit_BME280 bme;
void setup() {
Serial.begin(115200);
Serial.println();
Serial.println("Setting up GPIOs ...");
pinMode(LED_PIN, OUTPUT);
Serial.println("GPIO setup done");
Serial.println("Setting up BME280 sensor");
unsigned status = bme.begin(0x76); // 0x76
if (!status) {
Serial.println("Could not find a valid BME/BMP280 sensor, check wiring!");
Serial.print("SensorID was: 0x"); Serial.println(bme.sensorID(),16);
Serial.print(" ID of 0xFF probably means a bad address, a BMP 180 or BMP 085\n");
Serial.print(" ID of 0x56-0x58 represents a BMP 280,\n");
Serial.print(" ID of 0x60 represents a BME 280.\n");
Serial.print(" ID of 0x61 represents a BME 680.\n");
while (1);
}
}
void loop() {
digitalWrite(LED_PIN, HIGH);
delay(250);
digitalWrite(LED_PIN, LOW);
delay(250);
digitalWrite(LED_PIN, HIGH);
delay(250);
digitalWrite(LED_PIN, LOW);
}

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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html