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5
ESP32-C3-sm_I2C/.gitignore
vendored
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ESP32-C3-sm_I2C/.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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10
ESP32-C3-sm_I2C/.vscode/extensions.json
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ESP32-C3-sm_I2C/.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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39
ESP32-C3-sm_I2C/include/README
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ESP32-C3-sm_I2C/include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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ESP32-C3-sm_I2C/lib/README
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ESP32-C3-sm_I2C/lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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ESP32-C3-sm_I2C/platformio.ini
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ESP32-C3-sm_I2C/platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:esp32-c3-devkitc-02]
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platform = espressif32
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board = esp32-c3-devkitc-02
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framework = arduino
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monitor_speed = 115200
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lib_deps =
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adafruit/Adafruit BME280 Library@^2.2.2
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[platformio]
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description = ESP32 C3 Sensors node
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ESP32-C3-sm_I2C/src/config.h
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ESP32-C3-sm_I2C/src/config.h
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const char* WIFI_SSID = "IoT_bots";
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const char* WIFI_PASSWORD = "208208208";
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/*
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ESP32-C3 Super Mini
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SDA -> GPIO6
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SCL -> GPIO7
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SCK -> GPIO8
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MISO -> GPIO9
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MOSI -> GPIO10
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RX -> GPIO20
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TX -> GPIO21
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ADC1 -> GPIO1
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ADC2 -> GPIO0
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A3 -> GPIO5
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A2 -> GPIO4
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A1 -> GPIO3
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A0 -> GPIO2
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*/
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#define SDA_PIN (6)
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#define SCL_PIN (7)
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#define LED_PIN (4)
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ESP32-C3-sm_I2C/src/main.cpp
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ESP32-C3-sm_I2C/src/main.cpp
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#include <Arduino.h>
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#include <WiFi.h>
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#include <WiFiClientSecure.h>
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#include <Adafruit_BME280.h>
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#include "config.h"
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Adafruit_BME280 bme;
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void setup() {
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Serial.begin(115200);
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Serial.println();
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Serial.println("Setting up GPIOs ...");
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pinMode(LED_PIN, OUTPUT);
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Serial.println("GPIO setup done");
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Serial.println("Setting up BME280 sensor");
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unsigned status = bme.begin(0x76); // 0x76
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if (!status) {
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Serial.println("Could not find a valid BME/BMP280 sensor, check wiring!");
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Serial.print("SensorID was: 0x"); Serial.println(bme.sensorID(),16);
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Serial.print(" ID of 0xFF probably means a bad address, a BMP 180 or BMP 085\n");
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Serial.print(" ID of 0x56-0x58 represents a BMP 280,\n");
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Serial.print(" ID of 0x60 represents a BME 280.\n");
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Serial.print(" ID of 0x61 represents a BME 680.\n");
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while (1);
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}
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}
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void loop() {
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digitalWrite(LED_PIN, HIGH);
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delay(250);
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digitalWrite(LED_PIN, LOW);
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delay(250);
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digitalWrite(LED_PIN, HIGH);
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delay(250);
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digitalWrite(LED_PIN, LOW);
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}
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11
ESP32-C3-sm_I2C/test/README
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ESP32-C3-sm_I2C/test/README
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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