Adafruit-GFX-Library/Adafruit_GFX.h
2012-04-11 16:38:25 -07:00

99 lines
3.3 KiB
C++

/***********************************
This is a our graphics core library, for all our displays.
We'll be adapting all the
existing libaries to use this core to make updating, support
and upgrading easier!
Adafruit invests time and resources providing this open source code,
please support Adafruit and open-source hardware by purchasing
products from Adafruit!
Written by Limor Fried/Ladyada for Adafruit Industries.
BSD license, check license.txt for more information
All text above must be included in any redistribution
****************************************/
#ifndef _ADAFRUIT_GFX_H
#define _ADAFRUIT_GFX_H
#if ARDUINO >= 100
#include "Arduino.h"
#include "Print.h"
#else
#include "WProgram.h"
#endif
#define swap(a, b) { int16_t t = a; a = b; b = t; }
class Adafruit_GFX : public Print {
public:
//Adafruit_GFX();
// i have no idea why we have to formally call the constructor. kinda sux
void constructor(int16_t w, int16_t h);
// this must be defined by the subclass
virtual void drawPixel(int16_t x, int16_t y, uint16_t color);
virtual void invertDisplay(boolean i);
// these are 'generic' drawing functions, so we can share them!
virtual void drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
uint16_t color);
virtual void drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color);
virtual void drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color);
virtual void drawRect(int16_t x, int16_t y, int16_t w, int16_t h,
uint16_t color);
virtual void fillRect(int16_t x, int16_t y, int16_t w, int16_t h,
uint16_t color);
virtual void fillScreen(uint16_t color);
void drawCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color);
void drawCircleHelper(int16_t x0, int16_t y0,
int16_t r, uint8_t cornername, uint16_t color);
void fillCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color);
void fillCircleHelper(int16_t x0, int16_t y0, int16_t r,
uint8_t cornername, int16_t delta, uint16_t color);
void drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
int16_t x2, int16_t y2, uint16_t color);
void fillTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
int16_t x2, int16_t y2, uint16_t color);
void drawRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h,
int16_t radius, uint16_t color);
void fillRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h,
int16_t radius, uint16_t color);
void drawBitmap(int16_t x, int16_t y,
const uint8_t *bitmap, int16_t w, int16_t h,
uint16_t color);
void drawChar(int16_t x, int16_t y, unsigned char c,
uint16_t color, uint16_t bg, uint8_t size);
#if ARDUINO >= 100
virtual size_t write(uint8_t);
#else
virtual void write(uint8_t);
#endif
void setCursor(int16_t x, int16_t y);
void setTextColor(uint16_t c);
void setTextColor(uint16_t c, uint16_t bg);
void setTextSize(uint8_t s);
void setTextWrap(boolean w);
int16_t height(void);
int16_t width(void);
void setRotation(uint8_t r);
uint8_t getRotation(void);
protected:
int16_t WIDTH, HEIGHT; // this is the 'raw' display w/h - never changes
int16_t _width, _height; // dependent on rotation
int16_t cursor_x, cursor_y;
uint16_t textcolor, textbgcolor;
uint8_t textsize;
uint8_t rotation;
boolean wrap; // If set, 'wrap' text at right edge of display
};
#endif