/* This is the core graphics library for all our displays, providing a common set of graphics primitives (points, lines, circles, etc.). It needs to be paired with a hardware-specific library for each display device we carry (to handle the lower-level functions). Adafruit invests time and resources providing this open source code, please support Adafruit & open-source hardware by purchasing products from Adafruit! Copyright (c) 2013 Adafruit Industries. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "Adafruit_GFX.h" #include "glcdfont.c" #ifdef __AVR__ #include #elif defined(ESP8266) || defined(ESP32) #include #endif // Many (but maybe not all) non-AVR board installs define macros // for compatibility with existing PROGMEM-reading AVR code. // Do our own checks and defines here for good measure... #ifndef pgm_read_byte #define pgm_read_byte(addr) (*(const unsigned char *)(addr)) #endif #ifndef pgm_read_word #define pgm_read_word(addr) (*(const unsigned short *)(addr)) #endif #ifndef pgm_read_dword #define pgm_read_dword(addr) (*(const unsigned long *)(addr)) #endif // Pointers are a peculiar case...typically 16-bit on AVR boards, // 32 bits elsewhere. Try to accommodate both... #if !defined(__INT_MAX__) || (__INT_MAX__ > 0xFFFF) #define pgm_read_pointer(addr) ((void *)pgm_read_dword(addr)) #else #define pgm_read_pointer(addr) ((void *)pgm_read_word(addr)) #endif #ifndef min #define min(a,b) (((a) < (b)) ? (a) : (b)) #endif #ifndef _swap_int16_t #define _swap_int16_t(a, b) { int16_t t = a; a = b; b = t; } #endif /**************************************************************************/ /*! @brief Instatiate a GFX context for graphics! Can only be done by a superclass @param w Display width, in pixels @param h Display height, in pixels */ /**************************************************************************/ Adafruit_GFX::Adafruit_GFX(int16_t w, int16_t h): WIDTH(w), HEIGHT(h) { _width = WIDTH; _height = HEIGHT; rotation = 0; cursor_y = cursor_x = 0; textsize = 1; textcolor = textbgcolor = 0xFFFF; wrap = true; _cp437 = false; gfxFont = NULL; } /**************************************************************************/ /*! @brief Write a line. Bresenham's algorithm - thx wikpedia @param x0 Start point x coordinate @param y0 Start point y coordinate @param x1 End point x coordinate @param y1 End point y coordinate @param color 16-bit 5-6-5 Color to draw with */ /**************************************************************************/ void Adafruit_GFX::writeLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t color) { #if defined(ESP8266) yield(); #endif int16_t steep = abs(y1 - y0) > abs(x1 - x0); if (steep) { _swap_int16_t(x0, y0); _swap_int16_t(x1, y1); } if (x0 > x1) { _swap_int16_t(x0, x1); _swap_int16_t(y0, y1); } int16_t dx, dy; dx = x1 - x0; dy = abs(y1 - y0); int16_t err = dx / 2; int16_t ystep; if (y0 < y1) { ystep = 1; } else { ystep = -1; } for (; x0<=x1; x0++) { if (steep) { writePixel(y0, x0, color); } else { writePixel(x0, y0, color); } err -= dy; if (err < 0) { y0 += ystep; err += dx; } } } /**************************************************************************/ /*! @brief Start a display-writing routine, overwrite in subclasses. */ /**************************************************************************/ void Adafruit_GFX::startWrite(){ } /**************************************************************************/ /*! @brief Write a pixel, overwrite in subclasses if startWrite is defined! @param x x coordinate @param y y coordinate @param color 16-bit 5-6-5 Color to fill with */ /**************************************************************************/ void Adafruit_GFX::writePixel(int16_t x, int16_t y, uint16_t color){ drawPixel(x, y, color); } /**************************************************************************/ /*! @brief Write a perfectly vertical line, overwrite in subclasses if startWrite is defined! @param x Top-most x coordinate @param y Top-most y coordinate @param h Height in pixels @param color 16-bit 5-6-5 Color to fill with */ /**************************************************************************/ void Adafruit_GFX::writeFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color) { // Overwrite in subclasses if startWrite is defined! // Can be just writeLine(x, y, x, y+h-1, color); // or writeFillRect(x, y, 1, h, color); drawFastVLine(x, y, h, color); } /**************************************************************************/ /*! @brief Write a perfectly horizontal line, overwrite in subclasses if startWrite is defined! @param x Left-most x coordinate @param y Left-most y coordinate @param w Width in pixels @param color 16-bit 5-6-5 Color to fill with */ /**************************************************************************/ void Adafruit_GFX::writeFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color) { // Overwrite in subclasses if startWrite is defined! // Example: writeLine(x, y, x+w-1, y, color); // or writeFillRect(x, y, w, 1, color); drawFastHLine(x, y, w, color); } /**************************************************************************/ /*! @brief Write a rectangle completely with one color, overwrite in subclasses if startWrite is defined! @param x Top left corner x coordinate @param y Top left corner y coordinate @param w Width in pixels @param h Height in pixels @param color 16-bit 5-6-5 Color to fill with */ /**************************************************************************/ void Adafruit_GFX::writeFillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color) { // Overwrite in subclasses if desired! fillRect(x,y,w,h,color); } /**************************************************************************/ /*! @brief End a display-writing routine, overwrite in subclasses if startWrite is defined! */ /**************************************************************************/ void Adafruit_GFX::endWrite(){ } /**************************************************************************/ /*! @brief Draw a perfectly vertical line (this is often optimized in a subclass!) @param x Top-most x coordinate @param y Top-most y coordinate @param h Height in pixels @param color 16-bit 5-6-5 Color to fill with */ /**************************************************************************/ void Adafruit_GFX::drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color) { startWrite(); writeLine(x, y, x, y+h-1, color); endWrite(); } /**************************************************************************/ /*! @brief Draw a perfectly horizontal line (this is often optimized in a subclass!) @param x Left-most x coordinate @param y Left-most y coordinate @param w Width in pixels @param color 16-bit 5-6-5 Color to fill with */ /**************************************************************************/ void Adafruit_GFX::drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color) { startWrite(); writeLine(x, y, x+w-1, y, color); endWrite(); } /**************************************************************************/ /*! @brief Fill a rectangle completely with one color. Update in subclasses if desired! @param x Top left corner x coordinate @param y Top left corner y coordinate @param w Width in pixels @param h Height in pixels @param color 16-bit 5-6-5 Color to fill with */ /**************************************************************************/ void Adafruit_GFX::fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color) { startWrite(); for (int16_t i=x; i y1) _swap_int16_t(y0, y1); drawFastVLine(x0, y0, y1 - y0 + 1, color); } else if(y0 == y1){ if(x0 > x1) _swap_int16_t(x0, x1); drawFastHLine(x0, y0, x1 - x0 + 1, color); } else { startWrite(); writeLine(x0, y0, x1, y1, color); endWrite(); } } /**************************************************************************/ /*! @brief Draw a circle outline @param x0 Center-point x coordinate @param y0 Center-point y coordinate @param r Radius of circle @param color 16-bit 5-6-5 Color to draw with */ /**************************************************************************/ void Adafruit_GFX::drawCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color) { #if defined(ESP8266) yield(); #endif int16_t f = 1 - r; int16_t ddF_x = 1; int16_t ddF_y = -2 * r; int16_t x = 0; int16_t y = r; startWrite(); writePixel(x0 , y0+r, color); writePixel(x0 , y0-r, color); writePixel(x0+r, y0 , color); writePixel(x0-r, y0 , color); while (x= 0) { y--; ddF_y += 2; f += ddF_y; } x++; ddF_x += 2; f += ddF_x; writePixel(x0 + x, y0 + y, color); writePixel(x0 - x, y0 + y, color); writePixel(x0 + x, y0 - y, color); writePixel(x0 - x, y0 - y, color); writePixel(x0 + y, y0 + x, color); writePixel(x0 - y, y0 + x, color); writePixel(x0 + y, y0 - x, color); writePixel(x0 - y, y0 - x, color); } endWrite(); } /**************************************************************************/ /*! @brief Quarter-circle drawer, used to do circles and roundrects @param x0 Center-point x coordinate @param y0 Center-point y coordinate @param r Radius of circle @param cornername Mask bit #1 or bit #2 to indicate which quarters of the circle we're doing @param color 16-bit 5-6-5 Color to draw with */ /**************************************************************************/ void Adafruit_GFX::drawCircleHelper( int16_t x0, int16_t y0, int16_t r, uint8_t cornername, uint16_t color) { int16_t f = 1 - r; int16_t ddF_x = 1; int16_t ddF_y = -2 * r; int16_t x = 0; int16_t y = r; while (x= 0) { y--; ddF_y += 2; f += ddF_y; } x++; ddF_x += 2; f += ddF_x; if (cornername & 0x4) { writePixel(x0 + x, y0 + y, color); writePixel(x0 + y, y0 + x, color); } if (cornername & 0x2) { writePixel(x0 + x, y0 - y, color); writePixel(x0 + y, y0 - x, color); } if (cornername & 0x8) { writePixel(x0 - y, y0 + x, color); writePixel(x0 - x, y0 + y, color); } if (cornername & 0x1) { writePixel(x0 - y, y0 - x, color); writePixel(x0 - x, y0 - y, color); } } } /**************************************************************************/ /*! @brief Draw a circle with filled color @param x0 Center-point x coordinate @param y0 Center-point y coordinate @param r Radius of circle @param color 16-bit 5-6-5 Color to fill with */ /**************************************************************************/ void Adafruit_GFX::fillCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color) { startWrite(); writeFastVLine(x0, y0-r, 2*r+1, color); fillCircleHelper(x0, y0, r, 3, 0, color); endWrite(); } /**************************************************************************/ /*! @brief Quarter-circle drawer with fill, used for circles and roundrects @param x0 Center-point x coordinate @param y0 Center-point y coordinate @param r Radius of circle @param corners Mask bits indicating which quarters we're doing @param delta Offset from center-point, used for round-rects @param color 16-bit 5-6-5 Color to fill with */ /**************************************************************************/ void Adafruit_GFX::fillCircleHelper(int16_t x0, int16_t y0, int16_t r, uint8_t corners, int16_t delta, uint16_t color) { int16_t f = 1 - r; int16_t ddF_x = 1; int16_t ddF_y = -2 * r; int16_t x = 0; int16_t y = r; int16_t px = x; int16_t py = y; delta++; // Avoid some +1's in the loop while(x < y) { if (f >= 0) { y--; ddF_y += 2; f += ddF_y; } x++; ddF_x += 2; f += ddF_x; // These checks avoid double-drawing certain lines, important // for the SSD1306 library which has an INVERT drawing mode. if(x < (y + 1)) { if(corners & 1) writeFastVLine(x0+x, y0-y, 2*y+delta, color); if(corners & 2) writeFastVLine(x0-x, y0-y, 2*y+delta, color); } if(y != py) { if(corners & 1) writeFastVLine(x0+py, y0-px, 2*px+delta, color); if(corners & 2) writeFastVLine(x0-py, y0-px, 2*px+delta, color); py = y; } px = x; } } /**************************************************************************/ /*! @brief Draw a rectangle with no fill color @param x Top left corner x coordinate @param y Top left corner y coordinate @param w Width in pixels @param h Height in pixels @param color 16-bit 5-6-5 Color to draw with */ /**************************************************************************/ void Adafruit_GFX::drawRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color) { startWrite(); writeFastHLine(x, y, w, color); writeFastHLine(x, y+h-1, w, color); writeFastVLine(x, y, h, color); writeFastVLine(x+w-1, y, h, color); endWrite(); } /**************************************************************************/ /*! @brief Draw a rounded rectangle with no fill color @param x Top left corner x coordinate @param y Top left corner y coordinate @param w Width in pixels @param h Height in pixels @param r Radius of corner rounding @param color 16-bit 5-6-5 Color to draw with */ /**************************************************************************/ void Adafruit_GFX::drawRoundRect(int16_t x, int16_t y, int16_t w, int16_t h, int16_t r, uint16_t color) { int16_t max_radius = ((w < h) ? w : h) / 2; // 1/2 minor axis if(r > max_radius) r = max_radius; // smarter version startWrite(); writeFastHLine(x+r , y , w-2*r, color); // Top writeFastHLine(x+r , y+h-1, w-2*r, color); // Bottom writeFastVLine(x , y+r , h-2*r, color); // Left writeFastVLine(x+w-1, y+r , h-2*r, color); // Right // draw four corners drawCircleHelper(x+r , y+r , r, 1, color); drawCircleHelper(x+w-r-1, y+r , r, 2, color); drawCircleHelper(x+w-r-1, y+h-r-1, r, 4, color); drawCircleHelper(x+r , y+h-r-1, r, 8, color); endWrite(); } /**************************************************************************/ /*! @brief Draw a rounded rectangle with fill color @param x Top left corner x coordinate @param y Top left corner y coordinate @param w Width in pixels @param h Height in pixels @param r Radius of corner rounding @param color 16-bit 5-6-5 Color to draw/fill with */ /**************************************************************************/ void Adafruit_GFX::fillRoundRect(int16_t x, int16_t y, int16_t w, int16_t h, int16_t r, uint16_t color) { int16_t max_radius = ((w < h) ? w : h) / 2; // 1/2 minor axis if(r > max_radius) r = max_radius; // smarter version startWrite(); writeFillRect(x+r, y, w-2*r, h, color); // draw four corners fillCircleHelper(x+w-r-1, y+r, r, 1, h-2*r-1, color); fillCircleHelper(x+r , y+r, r, 2, h-2*r-1, color); endWrite(); } /**************************************************************************/ /*! @brief Draw a triangle with no fill color @param x0 Vertex #0 x coordinate @param y0 Vertex #0 y coordinate @param x1 Vertex #1 x coordinate @param y1 Vertex #1 y coordinate @param x2 Vertex #2 x coordinate @param y2 Vertex #2 y coordinate @param color 16-bit 5-6-5 Color to draw with */ /**************************************************************************/ void Adafruit_GFX::drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint16_t color) { drawLine(x0, y0, x1, y1, color); drawLine(x1, y1, x2, y2, color); drawLine(x2, y2, x0, y0, color); } /**************************************************************************/ /*! @brief Draw a triangle with color-fill @param x0 Vertex #0 x coordinate @param y0 Vertex #0 y coordinate @param x1 Vertex #1 x coordinate @param y1 Vertex #1 y coordinate @param x2 Vertex #2 x coordinate @param y2 Vertex #2 y coordinate @param color 16-bit 5-6-5 Color to fill/draw with */ /**************************************************************************/ void Adafruit_GFX::fillTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint16_t color) { int16_t a, b, y, last; // Sort coordinates by Y order (y2 >= y1 >= y0) if (y0 > y1) { _swap_int16_t(y0, y1); _swap_int16_t(x0, x1); } if (y1 > y2) { _swap_int16_t(y2, y1); _swap_int16_t(x2, x1); } if (y0 > y1) { _swap_int16_t(y0, y1); _swap_int16_t(x0, x1); } startWrite(); if(y0 == y2) { // Handle awkward all-on-same-line case as its own thing a = b = x0; if(x1 < a) a = x1; else if(x1 > b) b = x1; if(x2 < a) a = x2; else if(x2 > b) b = x2; writeFastHLine(a, y0, b-a+1, color); endWrite(); return; } int16_t dx01 = x1 - x0, dy01 = y1 - y0, dx02 = x2 - x0, dy02 = y2 - y0, dx12 = x2 - x1, dy12 = y2 - y1; int32_t sa = 0, sb = 0; // For upper part of triangle, find scanline crossings for segments // 0-1 and 0-2. If y1=y2 (flat-bottomed triangle), the scanline y1 // is included here (and second loop will be skipped, avoiding a /0 // error there), otherwise scanline y1 is skipped here and handled // in the second loop...which also avoids a /0 error here if y0=y1 // (flat-topped triangle). if(y1 == y2) last = y1; // Include y1 scanline else last = y1-1; // Skip it for(y=y0; y<=last; y++) { a = x0 + sa / dy01; b = x0 + sb / dy02; sa += dx01; sb += dx02; /* longhand: a = x0 + (x1 - x0) * (y - y0) / (y1 - y0); b = x0 + (x2 - x0) * (y - y0) / (y2 - y0); */ if(a > b) _swap_int16_t(a,b); writeFastHLine(a, y, b-a+1, color); } // For lower part of triangle, find scanline crossings for segments // 0-2 and 1-2. This loop is skipped if y1=y2. sa = dx12 * (y - y1); sb = dx02 * (y - y0); for(; y<=y2; y++) { a = x1 + sa / dy12; b = x0 + sb / dy02; sa += dx12; sb += dx02; /* longhand: a = x1 + (x2 - x1) * (y - y1) / (y2 - y1); b = x0 + (x2 - x0) * (y - y0) / (y2 - y0); */ if(a > b) _swap_int16_t(a,b); writeFastHLine(a, y, b-a+1, color); } endWrite(); } // BITMAP / XBITMAP / GRAYSCALE / RGB BITMAP FUNCTIONS --------------------- /**************************************************************************/ /*! @brief Draw a PROGMEM-resident 1-bit image at the specified (x,y) position, using the specified foreground color (unset bits are transparent). @param x Top left corner x coordinate @param y Top left corner y coordinate @param bitmap byte array with monochrome bitmap @param w Width of bitmap in pixels @param h Hieght of bitmap in pixels @param color 16-bit 5-6-5 Color to draw with */ /**************************************************************************/ void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, const uint8_t bitmap[], int16_t w, int16_t h, uint16_t color) { int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte uint8_t byte = 0; startWrite(); for(int16_t j=0; j>= 1; else byte = pgm_read_byte(&bitmap[j * byteWidth + i / 8]); // Nearly identical to drawBitmap(), only the bit order // is reversed here (left-to-right = LSB to MSB): if(byte & 0x01) writePixel(x+i, y, color); } } endWrite(); } /**************************************************************************/ /*! @brief Draw a PROGMEM-resident 8-bit image (grayscale) at the specified (x,y) pos. Specifically for 8-bit display devices such as IS31FL3731; no color reduction/expansion is performed. @param x Top left corner x coordinate @param y Top left corner y coordinate @param bitmap byte array with grayscale bitmap @param w Width of bitmap in pixels @param h Hieght of bitmap in pixels */ /**************************************************************************/ void Adafruit_GFX::drawGrayscaleBitmap(int16_t x, int16_t y, const uint8_t bitmap[], int16_t w, int16_t h) { startWrite(); for(int16_t j=0; j= _width) || // Clip right (y >= _height) || // Clip bottom ((x + 6 * size - 1) < 0) || // Clip left ((y + 8 * size - 1) < 0)) // Clip top return; if(!_cp437 && (c >= 176)) c++; // Handle 'classic' charset behavior startWrite(); for(int8_t i=0; i<5; i++ ) { // Char bitmap = 5 columns uint8_t line = pgm_read_byte(&font[c * 5 + i]); for(int8_t j=0; j<8; j++, line >>= 1) { if(line & 1) { if(size == 1) writePixel(x+i, y+j, color); else writeFillRect(x+i*size, y+j*size, size, size, color); } else if(bg != color) { if(size == 1) writePixel(x+i, y+j, bg); else writeFillRect(x+i*size, y+j*size, size, size, bg); } } } if(bg != color) { // If opaque, draw vertical line for last column if(size == 1) writeFastVLine(x+5, y, 8, bg); else writeFillRect(x+5*size, y, size, 8*size, bg); } endWrite(); } else { // Custom font // Character is assumed previously filtered by write() to eliminate // newlines, returns, non-printable characters, etc. Calling // drawChar() directly with 'bad' characters of font may cause mayhem! c -= (uint8_t)pgm_read_byte(&gfxFont->first); GFXglyph *glyph = &(((GFXglyph *)pgm_read_pointer(&gfxFont->glyph))[c]); uint8_t *bitmap = (uint8_t *)pgm_read_pointer(&gfxFont->bitmap); uint16_t bo = pgm_read_word(&glyph->bitmapOffset); uint8_t w = pgm_read_byte(&glyph->width), h = pgm_read_byte(&glyph->height); int8_t xo = pgm_read_byte(&glyph->xOffset), yo = pgm_read_byte(&glyph->yOffset); uint8_t xx, yy, bits = 0, bit = 0; int16_t xo16 = 0, yo16 = 0; if(size > 1) { xo16 = xo; yo16 = yo; } // Todo: Add character clipping here // NOTE: THERE IS NO 'BACKGROUND' COLOR OPTION ON CUSTOM FONTS. // THIS IS ON PURPOSE AND BY DESIGN. The background color feature // has typically been used with the 'classic' font to overwrite old // screen contents with new data. This ONLY works because the // characters are a uniform size; it's not a sensible thing to do with // proportionally-spaced fonts with glyphs of varying sizes (and that // may overlap). To replace previously-drawn text when using a custom // font, use the getTextBounds() function to determine the smallest // rectangle encompassing a string, erase the area with fillRect(), // then draw new text. This WILL infortunately 'blink' the text, but // is unavoidable. Drawing 'background' pixels will NOT fix this, // only creates a new set of problems. Have an idea to work around // this (a canvas object type for MCUs that can afford the RAM and // displays supporting setAddrWindow() and pushColors()), but haven't // implemented this yet. startWrite(); for(yy=0; yy _width)) { // Off right? cursor_x = 0; // Reset x to zero, cursor_y += textsize * 8; // advance y one line } drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize); cursor_x += textsize * 6; // Advance x one char } } else { // Custom font if(c == '\n') { cursor_x = 0; cursor_y += (int16_t)textsize * (uint8_t)pgm_read_byte(&gfxFont->yAdvance); } else if(c != '\r') { uint8_t first = pgm_read_byte(&gfxFont->first); if((c >= first) && (c <= (uint8_t)pgm_read_byte(&gfxFont->last))) { GFXglyph *glyph = &(((GFXglyph *)pgm_read_pointer( &gfxFont->glyph))[c - first]); uint8_t w = pgm_read_byte(&glyph->width), h = pgm_read_byte(&glyph->height); if((w > 0) && (h > 0)) { // Is there an associated bitmap? int16_t xo = (int8_t)pgm_read_byte(&glyph->xOffset); // sic if(wrap && ((cursor_x + textsize * (xo + w)) > _width)) { cursor_x = 0; cursor_y += (int16_t)textsize * (uint8_t)pgm_read_byte(&gfxFont->yAdvance); } drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize); } cursor_x += (uint8_t)pgm_read_byte(&glyph->xAdvance) * (int16_t)textsize; } } } return 1; } /**************************************************************************/ /*! @brief Set text cursor location @param x X coordinate in pixels @param y Y coordinate in pixels */ /**************************************************************************/ void Adafruit_GFX::setCursor(int16_t x, int16_t y) { cursor_x = x; cursor_y = y; } /**************************************************************************/ /*! @brief Get text cursor X location @returns X coordinate in pixels */ /**************************************************************************/ int16_t Adafruit_GFX::getCursorX(void) const { return cursor_x; } /**************************************************************************/ /*! @brief Get text cursor Y location @returns Y coordinate in pixels */ /**************************************************************************/ int16_t Adafruit_GFX::getCursorY(void) const { return cursor_y; } /**************************************************************************/ /*! @brief Set text 'magnification' size. Each increase in s makes 1 pixel that much bigger. @param s Desired text size. 1 is default 6x8, 2 is 12x16, 3 is 18x24, etc */ /**************************************************************************/ void Adafruit_GFX::setTextSize(uint8_t s) { textsize = (s > 0) ? s : 1; } /**************************************************************************/ /*! @brief Set text font color with transparant background @param c 16-bit 5-6-5 Color to draw text with */ /**************************************************************************/ void Adafruit_GFX::setTextColor(uint16_t c) { // For 'transparent' background, we'll set the bg // to the same as fg instead of using a flag textcolor = textbgcolor = c; } /**************************************************************************/ /*! @brief Set text font color with custom background color @param c 16-bit 5-6-5 Color to draw text with @param b 16-bit 5-6-5 Color to draw background/fill with */ /**************************************************************************/ void Adafruit_GFX::setTextColor(uint16_t c, uint16_t b) { textcolor = c; textbgcolor = b; } /**************************************************************************/ /*! @brief Whether text that is too long should 'wrap' around to the next line. @param w Set true for wrapping, false for clipping */ /**************************************************************************/ void Adafruit_GFX::setTextWrap(boolean w) { wrap = w; } /**************************************************************************/ /*! @brief Get rotation setting for display @returns 0 thru 3 corresponding to 4 cardinal rotations */ /**************************************************************************/ uint8_t Adafruit_GFX::getRotation(void) const { return rotation; } /**************************************************************************/ /*! @brief Set rotation setting for display @param x 0 thru 3 corresponding to 4 cardinal rotations */ /**************************************************************************/ void Adafruit_GFX::setRotation(uint8_t x) { rotation = (x & 3); switch(rotation) { case 0: case 2: _width = WIDTH; _height = HEIGHT; break; case 1: case 3: _width = HEIGHT; _height = WIDTH; break; } } /**************************************************************************/ /*! @brief Enable (or disable) Code Page 437-compatible charset. There was an error in glcdfont.c for the longest time -- one character (#176, the 'light shade' block) was missing -- this threw off the index of every character that followed it. But a TON of code has been written with the erroneous character indices. By default, the library uses the original 'wrong' behavior and old sketches will still work. Pass 'true' to this function to use correct CP437 character values in your code. @param x Whether to enable (True) or not (False) */ /**************************************************************************/ void Adafruit_GFX::cp437(boolean x) { _cp437 = x; } /**************************************************************************/ /*! @brief Set the font to display when print()ing, either custom or default @param f The GFXfont object, if NULL use built in 6x8 font */ /**************************************************************************/ void Adafruit_GFX::setFont(const GFXfont *f) { if(f) { // Font struct pointer passed in? if(!gfxFont) { // And no current font struct? // Switching from classic to new font behavior. // Move cursor pos down 6 pixels so it's on baseline. cursor_y += 6; } } else if(gfxFont) { // NULL passed. Current font struct defined? // Switching from new to classic font behavior. // Move cursor pos up 6 pixels so it's at top-left of char. cursor_y -= 6; } gfxFont = (GFXfont *)f; } /**************************************************************************/ /*! @brief Helper to determine size of a character with current font/size. Broke this out as it's used by both the PROGMEM- and RAM-resident getTextBounds() functions. @param c The ascii character in question @param x Pointer to x location of character @param y Pointer to y location of character @param minx Minimum clipping value for X @param miny Minimum clipping value for Y @param maxx Maximum clipping value for X @param maxy Maximum clipping value for Y */ /**************************************************************************/ void Adafruit_GFX::charBounds(char c, int16_t *x, int16_t *y, int16_t *minx, int16_t *miny, int16_t *maxx, int16_t *maxy) { if(gfxFont) { if(c == '\n') { // Newline? *x = 0; // Reset x to zero, advance y by one line *y += textsize * (uint8_t)pgm_read_byte(&gfxFont->yAdvance); } else if(c != '\r') { // Not a carriage return; is normal char uint8_t first = pgm_read_byte(&gfxFont->first), last = pgm_read_byte(&gfxFont->last); if((c >= first) && (c <= last)) { // Char present in this font? GFXglyph *glyph = &(((GFXglyph *)pgm_read_pointer( &gfxFont->glyph))[c - first]); uint8_t gw = pgm_read_byte(&glyph->width), gh = pgm_read_byte(&glyph->height), xa = pgm_read_byte(&glyph->xAdvance); int8_t xo = pgm_read_byte(&glyph->xOffset), yo = pgm_read_byte(&glyph->yOffset); if(wrap && ((*x+(((int16_t)xo+gw)*textsize)) > _width)) { *x = 0; // Reset x to zero, advance y by one line *y += textsize * (uint8_t)pgm_read_byte(&gfxFont->yAdvance); } int16_t ts = (int16_t)textsize, x1 = *x + xo * ts, y1 = *y + yo * ts, x2 = x1 + gw * ts - 1, y2 = y1 + gh * ts - 1; if(x1 < *minx) *minx = x1; if(y1 < *miny) *miny = y1; if(x2 > *maxx) *maxx = x2; if(y2 > *maxy) *maxy = y2; *x += xa * ts; } } } else { // Default font if(c == '\n') { // Newline? *x = 0; // Reset x to zero, *y += textsize * 8; // advance y one line // min/max x/y unchaged -- that waits for next 'normal' character } else if(c != '\r') { // Normal char; ignore carriage returns if(wrap && ((*x + textsize * 6) > _width)) { // Off right? *x = 0; // Reset x to zero, *y += textsize * 8; // advance y one line } int x2 = *x + textsize * 6 - 1, // Lower-right pixel of char y2 = *y + textsize * 8 - 1; if(x2 > *maxx) *maxx = x2; // Track max x, y if(y2 > *maxy) *maxy = y2; if(*x < *minx) *minx = *x; // Track min x, y if(*y < *miny) *miny = *y; *x += textsize * 6; // Advance x one char } } } /**************************************************************************/ /*! @brief Helper to determine size of a string with current font/size. Pass string and a cursor position, returns UL corner and W,H. @param str The ascii string to measure @param x The current cursor X @param y The current cursor Y @param x1 The boundary X coordinate, set by function @param y1 The boundary Y coordinate, set by function @param w The boundary width, set by function @param h The boundary height, set by function */ /**************************************************************************/ void Adafruit_GFX::getTextBounds(const char *str, int16_t x, int16_t y, int16_t *x1, int16_t *y1, uint16_t *w, uint16_t *h) { uint8_t c; // Current character *x1 = x; *y1 = y; *w = *h = 0; int16_t minx = _width, miny = _height, maxx = -1, maxy = -1; while((c = *str++)) charBounds(c, &x, &y, &minx, &miny, &maxx, &maxy); if(maxx >= minx) { *x1 = minx; *w = maxx - minx + 1; } if(maxy >= miny) { *y1 = miny; *h = maxy - miny + 1; } } /**************************************************************************/ /*! @brief Helper to determine size of a string with current font/size. Pass string and a cursor position, returns UL corner and W,H. @param str The ascii string to measure (as an arduino String() class) @param x The current cursor X @param y The current cursor Y @param x1 The boundary X coordinate, set by function @param y1 The boundary Y coordinate, set by function @param w The boundary width, set by function @param h The boundary height, set by function */ /**************************************************************************/ void Adafruit_GFX::getTextBounds(const String &str, int16_t x, int16_t y, int16_t *x1, int16_t *y1, uint16_t *w, uint16_t *h) { if (str.length() != 0) { getTextBounds(const_cast(str.c_str()), x, y, x1, y1, w, h); } } /**************************************************************************/ /*! @brief Helper to determine size of a PROGMEM string with current font/size. Pass string and a cursor position, returns UL corner and W,H. @param str The flash-memory ascii string to measure @param x The current cursor X @param y The current cursor Y @param x1 The boundary X coordinate, set by function @param y1 The boundary Y coordinate, set by function @param w The boundary width, set by function @param h The boundary height, set by function */ /**************************************************************************/ void Adafruit_GFX::getTextBounds(const __FlashStringHelper *str, int16_t x, int16_t y, int16_t *x1, int16_t *y1, uint16_t *w, uint16_t *h) { uint8_t *s = (uint8_t *)str, c; *x1 = x; *y1 = y; *w = *h = 0; int16_t minx = _width, miny = _height, maxx = -1, maxy = -1; while((c = pgm_read_byte(s++))) charBounds(c, &x, &y, &minx, &miny, &maxx, &maxy); if(maxx >= minx) { *x1 = minx; *w = maxx - minx + 1; } if(maxy >= miny) { *y1 = miny; *h = maxy - miny + 1; } } /**************************************************************************/ /*! @brief Get width of the display, accounting for the current rotation @returns Width in pixels */ /**************************************************************************/ int16_t Adafruit_GFX::width(void) const { return _width; } /**************************************************************************/ /*! @brief Get height of the display, accounting for the current rotation @returns Height in pixels */ /**************************************************************************/ int16_t Adafruit_GFX::height(void) const { return _height; } /**************************************************************************/ /*! @brief Invert the display (ideally using built-in hardware command) @param i True if you want to invert, false to make 'normal' */ /**************************************************************************/ void Adafruit_GFX::invertDisplay(boolean i) { // Do nothing, must be subclassed if supported by hardware } /***************************************************************************/ /**************************************************************************/ /*! @brief Create a simple drawn button UI element */ /**************************************************************************/ Adafruit_GFX_Button::Adafruit_GFX_Button(void) { _gfx = 0; } /**************************************************************************/ /*! @brief Initialize button with our desired color/size/settings @param gfx Pointer to our display so we can draw to it! @param x The X coordinate of the center of the button @param y The Y coordinate of the center of the button @param w Width of the buttton @param h Height of the buttton @param outline Color of the outline (16-bit 5-6-5 standard) @param fill Color of the button fill (16-bit 5-6-5 standard) @param textcolor Color of the button label (16-bit 5-6-5 standard) @param label Ascii string of the text inside the button @param textsize The font magnification of the label text */ /**************************************************************************/ // Classic initButton() function: pass center & size void Adafruit_GFX_Button::initButton( Adafruit_GFX *gfx, int16_t x, int16_t y, uint16_t w, uint16_t h, uint16_t outline, uint16_t fill, uint16_t textcolor, char *label, uint8_t textsize) { // Tweak arguments and pass to the newer initButtonUL() function... initButtonUL(gfx, x - (w / 2), y - (h / 2), w, h, outline, fill, textcolor, label, textsize); } /**************************************************************************/ /*! @brief Initialize button with our desired color/size/settings, with upper-left coordinates @param gfx Pointer to our display so we can draw to it! @param x1 The X coordinate of the Upper-Left corner of the button @param y1 The Y coordinate of the Upper-Left corner of the button @param w Width of the buttton @param h Height of the buttton @param outline Color of the outline (16-bit 5-6-5 standard) @param fill Color of the button fill (16-bit 5-6-5 standard) @param textcolor Color of the button label (16-bit 5-6-5 standard) @param label Ascii string of the text inside the button @param textsize The font magnification of the label text */ /**************************************************************************/ void Adafruit_GFX_Button::initButtonUL( Adafruit_GFX *gfx, int16_t x1, int16_t y1, uint16_t w, uint16_t h, uint16_t outline, uint16_t fill, uint16_t textcolor, char *label, uint8_t textsize) { _x1 = x1; _y1 = y1; _w = w; _h = h; _outlinecolor = outline; _fillcolor = fill; _textcolor = textcolor; _textsize = textsize; _gfx = gfx; strncpy(_label, label, 9); } /**************************************************************************/ /*! @brief Draw the button on the screen @param inverted Whether to draw with fill/text swapped to indicate 'pressed' */ /**************************************************************************/ void Adafruit_GFX_Button::drawButton(boolean inverted) { uint16_t fill, outline, text; if(!inverted) { fill = _fillcolor; outline = _outlinecolor; text = _textcolor; } else { fill = _textcolor; outline = _outlinecolor; text = _fillcolor; } uint8_t r = min(_w, _h) / 4; // Corner radius _gfx->fillRoundRect(_x1, _y1, _w, _h, r, fill); _gfx->drawRoundRect(_x1, _y1, _w, _h, r, outline); _gfx->setCursor(_x1 + (_w/2) - (strlen(_label) * 3 * _textsize), _y1 + (_h/2) - (4 * _textsize)); _gfx->setTextColor(text); _gfx->setTextSize(_textsize); _gfx->print(_label); } /**************************************************************************/ /*! @brief Helper to let us know if a coordinate is within the bounds of the button @param x The X coordinate to check @param y The Y coordinate to check @returns True if within button graphics outline */ /**************************************************************************/ boolean Adafruit_GFX_Button::contains(int16_t x, int16_t y) { return ((x >= _x1) && (x < (int16_t) (_x1 + _w)) && (y >= _y1) && (y < (int16_t) (_y1 + _h))); } /**************************************************************************/ /*! @brief Sets the state of the button, should be done by some touch function @param p True for pressed, false for not. */ /**************************************************************************/ void Adafruit_GFX_Button::press(boolean p) { laststate = currstate; currstate = p; } /**************************************************************************/ /*! @brief Query whether the button is currently pressed @returns True if pressed */ /**************************************************************************/ boolean Adafruit_GFX_Button::isPressed() { return currstate; } /**************************************************************************/ /*! @brief Query whether the button was pressed since we last checked state @returns True if was not-pressed before, now is. */ /**************************************************************************/ boolean Adafruit_GFX_Button::justPressed() { return (currstate && !laststate); } /**************************************************************************/ /*! @brief Query whether the button was released since we last checked state @returns True if was pressed before, now is not. */ /**************************************************************************/ boolean Adafruit_GFX_Button::justReleased() { return (!currstate && laststate); } // ------------------------------------------------------------------------- // GFXcanvas1, GFXcanvas8 and GFXcanvas16 (currently a WIP, don't get too // comfy with the implementation) provide 1-, 8- and 16-bit offscreen // canvases, the address of which can be passed to drawBitmap() or // pushColors() (the latter appears only in a couple of GFX-subclassed TFT // libraries at this time). This is here mostly to help with the recently- // added proportionally-spaced fonts; adds a way to refresh a section of the // screen without a massive flickering clear-and-redraw...but maybe you'll // find other uses too. VERY RAM-intensive, since the buffer is in MCU // memory and not the display driver...GXFcanvas1 might be minimally useful // on an Uno-class board, but this and the others are much more likely to // require at least a Mega or various recent ARM-type boards (recommended, // as the text+bitmap draw can be pokey). GFXcanvas1 requires 1 bit per // pixel (rounded up to nearest byte per scanline), GFXcanvas8 is 1 byte // per pixel (no scanline pad), and GFXcanvas16 uses 2 bytes per pixel (no // scanline pad). // NOT EXTENSIVELY TESTED YET. MAY CONTAIN WORST BUGS KNOWN TO HUMANKIND. /**************************************************************************/ /*! @brief Instatiate a GFX 1-bit canvas context for graphics @param w Display width, in pixels @param h Display height, in pixels */ /**************************************************************************/ GFXcanvas1::GFXcanvas1(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) { uint16_t bytes = ((w + 7) / 8) * h; if((buffer = (uint8_t *)malloc(bytes))) { memset(buffer, 0, bytes); } } /**************************************************************************/ /*! @brief Delete the canvas, free memory */ /**************************************************************************/ GFXcanvas1::~GFXcanvas1(void) { if(buffer) free(buffer); } /**************************************************************************/ /*! @brief Get a pointer to the internal buffer memory @returns A pointer to the allocated buffer */ /**************************************************************************/ uint8_t* GFXcanvas1::getBuffer(void) { return buffer; } /**************************************************************************/ /*! @brief Draw a pixel to the canvas framebuffer @param x x coordinate @param y y coordinate @param color 16-bit 5-6-5 Color to fill with */ /**************************************************************************/ void GFXcanvas1::drawPixel(int16_t x, int16_t y, uint16_t color) { #ifdef __AVR__ // Bitmask tables of 0x80>>X and ~(0x80>>X), because X>>Y is slow on AVR static const uint8_t PROGMEM GFXsetBit[] = { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 }, GFXclrBit[] = { 0x7F, 0xBF, 0xDF, 0xEF, 0xF7, 0xFB, 0xFD, 0xFE }; #endif if(buffer) { if((x < 0) || (y < 0) || (x >= _width) || (y >= _height)) return; int16_t t; switch(rotation) { case 1: t = x; x = WIDTH - 1 - y; y = t; break; case 2: x = WIDTH - 1 - x; y = HEIGHT - 1 - y; break; case 3: t = x; x = y; y = HEIGHT - 1 - t; break; } uint8_t *ptr = &buffer[(x / 8) + y * ((WIDTH + 7) / 8)]; #ifdef __AVR__ if(color) *ptr |= pgm_read_byte(&GFXsetBit[x & 7]); else *ptr &= pgm_read_byte(&GFXclrBit[x & 7]); #else if(color) *ptr |= 0x80 >> (x & 7); else *ptr &= ~(0x80 >> (x & 7)); #endif } } /**************************************************************************/ /*! @brief Fill the framebuffer completely with one color @param color 16-bit 5-6-5 Color to fill with */ /**************************************************************************/ void GFXcanvas1::fillScreen(uint16_t color) { if(buffer) { uint16_t bytes = ((WIDTH + 7) / 8) * HEIGHT; memset(buffer, color ? 0xFF : 0x00, bytes); } } /**************************************************************************/ /*! @brief Instatiate a GFX 8-bit canvas context for graphics @param w Display width, in pixels @param h Display height, in pixels */ /**************************************************************************/ GFXcanvas8::GFXcanvas8(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) { uint32_t bytes = w * h; if((buffer = (uint8_t *)malloc(bytes))) { memset(buffer, 0, bytes); } } /**************************************************************************/ /*! @brief Delete the canvas, free memory */ /**************************************************************************/ GFXcanvas8::~GFXcanvas8(void) { if(buffer) free(buffer); } /**************************************************************************/ /*! @brief Get a pointer to the internal buffer memory @returns A pointer to the allocated buffer */ /**************************************************************************/ uint8_t* GFXcanvas8::getBuffer(void) { return buffer; } /**************************************************************************/ /*! @brief Draw a pixel to the canvas framebuffer @param x x coordinate @param y y coordinate @param color 16-bit 5-6-5 Color to fill with */ /**************************************************************************/ void GFXcanvas8::drawPixel(int16_t x, int16_t y, uint16_t color) { if(buffer) { if((x < 0) || (y < 0) || (x >= _width) || (y >= _height)) return; int16_t t; switch(rotation) { case 1: t = x; x = WIDTH - 1 - y; y = t; break; case 2: x = WIDTH - 1 - x; y = HEIGHT - 1 - y; break; case 3: t = x; x = y; y = HEIGHT - 1 - t; break; } buffer[x + y * WIDTH] = color; } } /**************************************************************************/ /*! @brief Fill the framebuffer completely with one color @param color 16-bit 5-6-5 Color to fill with */ /**************************************************************************/ void GFXcanvas8::fillScreen(uint16_t color) { if(buffer) { memset(buffer, color, WIDTH * HEIGHT); } } void GFXcanvas8::writeFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color) { if((x >= _width) || (y < 0) || (y >= _height)) return; int16_t x2 = x + w - 1; if(x2 < 0) return; // Clip left/right if(x < 0) { x = 0; w = x2 + 1; } if(x2 >= _width) w = _width - x; int16_t t; switch(rotation) { case 1: t = x; x = WIDTH - 1 - y; y = t; break; case 2: x = WIDTH - 1 - x; y = HEIGHT - 1 - y; break; case 3: t = x; x = y; y = HEIGHT - 1 - t; break; } memset(buffer + y * WIDTH + x, color, w); } /**************************************************************************/ /*! @brief Instatiate a GFX 16-bit canvas context for graphics @param w Display width, in pixels @param h Display height, in pixels */ /**************************************************************************/ GFXcanvas16::GFXcanvas16(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) { uint32_t bytes = w * h * 2; if((buffer = (uint16_t *)malloc(bytes))) { memset(buffer, 0, bytes); } } /**************************************************************************/ /*! @brief Delete the canvas, free memory */ /**************************************************************************/ GFXcanvas16::~GFXcanvas16(void) { if(buffer) free(buffer); } /**************************************************************************/ /*! @brief Get a pointer to the internal buffer memory @returns A pointer to the allocated buffer */ /**************************************************************************/ uint16_t* GFXcanvas16::getBuffer(void) { return buffer; } /**************************************************************************/ /*! @brief Draw a pixel to the canvas framebuffer @param x x coordinate @param y y coordinate @param color 16-bit 5-6-5 Color to fill with */ /**************************************************************************/ void GFXcanvas16::drawPixel(int16_t x, int16_t y, uint16_t color) { if(buffer) { if((x < 0) || (y < 0) || (x >= _width) || (y >= _height)) return; int16_t t; switch(rotation) { case 1: t = x; x = WIDTH - 1 - y; y = t; break; case 2: x = WIDTH - 1 - x; y = HEIGHT - 1 - y; break; case 3: t = x; x = y; y = HEIGHT - 1 - t; break; } buffer[x + y * WIDTH] = color; } } /**************************************************************************/ /*! @brief Fill the framebuffer completely with one color @param color 16-bit 5-6-5 Color to fill with */ /**************************************************************************/ void GFXcanvas16::fillScreen(uint16_t color) { if(buffer) { uint8_t hi = color >> 8, lo = color & 0xFF; if(hi == lo) { memset(buffer, lo, WIDTH * HEIGHT * 2); } else { uint32_t i, pixels = WIDTH * HEIGHT; for(i=0; i