#include "Adafruit_GFX.h" #include "glcdfont.c" #include // draw a circle outline void Adafruit_GFX::drawCircle(uint8_t x0, uint8_t y0, uint8_t r, uint8_t color) { int8_t f = 1 - r; int8_t ddF_x = 1; int8_t ddF_y = -2 * r; int8_t x = 0; int8_t y = r; drawPixel(x0, y0+r, color); drawPixel(x0, y0-r, color); drawPixel(x0+r, y0, color); drawPixel(x0-r, y0, color); while (x= 0) { y--; ddF_y += 2; f += ddF_y; } x++; ddF_x += 2; f += ddF_x; drawPixel(x0 + x, y0 + y, color); drawPixel(x0 - x, y0 + y, color); drawPixel(x0 + x, y0 - y, color); drawPixel(x0 - x, y0 - y, color); drawPixel(x0 + y, y0 + x, color); drawPixel(x0 - y, y0 + x, color); drawPixel(x0 + y, y0 - x, color); drawPixel(x0 - y, y0 - x, color); } } void Adafruit_GFX::fillCircle(uint8_t x0, uint8_t y0, uint8_t r, uint8_t color) { int8_t f = 1 - r; int8_t ddF_x = 1; int8_t ddF_y = -2 * r; int8_t x = 0; int8_t y = r; drawFastVLine(x0, y0-r, r*2+1, color); while (x= 0) { y--; ddF_y += 2; f += ddF_y; } x++; ddF_x += 2; f += ddF_x; drawFastVLine(x0+x, y0-y, y*2+1, color); drawFastVLine(x0-x, y0-y, y*2+1, color); drawFastVLine(x0+y, y0-x, x*2+1, color); drawFastVLine(x0-y, y0-x, x*2+1, color); } } // bresenham's algorithm - thx wikpedia void Adafruit_GFX::drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint8_t color) { int16_t steep = abs(y1 - y0) > abs(x1 - x0); if (steep) { swap(x0, y0); swap(x1, y1); } if (x0 > x1) { swap(x0, x1); swap(y0, y1); } int16_t dx, dy; dx = x1 - x0; dy = abs(y1 - y0); int16_t err = dx / 2; int16_t ystep; if (y0 < y1) { ystep = 1; } else { ystep = -1; } for (; x0<=x1; x0++) { if (steep) { drawPixel(y0, x0, color); } else { drawPixel(x0, y0, color); } err -= dy; if (err < 0) { y0 += ystep; err += dx; } } } // draw a rectangle void Adafruit_GFX::drawRect(uint8_t x, uint8_t y, uint8_t w, uint8_t h, uint8_t color) { // stupidest version - update in subclasses if desired! for (uint8_t i=x; i= 100 size_t Adafruit_GFX::write(uint8_t c) { #else void Adafruit_GFX::write(uint8_t c) { #endif if (c == '\n') { cursor_y += textsize*8; cursor_x = 0; } else if (c == '\r') { // skip em } else { drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize); cursor_x += textsize*6; } #if ARDUINO >= 100 return 1; #endif } // draw a character void Adafruit_GFX::drawChar(uint8_t x, uint8_t y, char c, uint16_t color, uint16_t bg, uint8_t size) { for (uint8_t i=0; i<6; i++ ) { uint8_t line; if (i == 5) line = 0x0; else line = pgm_read_byte(font+(c*5)+i); for (uint8_t j = 0; j<8; j++) { if (line & 0x1) { if (size == 1) // default size drawPixel(x+i, y+j, color); else { // big size fillRect(x+(i*size), y+(j*size), size, size, color); } } else if (bg != color) { if (size == 1) // default size drawPixel(x+i, y+j, bg); else { // big size fillRect(x+i*size, y+j*size, size, size, bg); } } line >>= 1; } } } void Adafruit_GFX::setCursor(uint16_t x, uint16_t y) { cursor_x = x; cursor_y = y; } void Adafruit_GFX::setTextSize(uint8_t s) { textsize = (s > 0) ? s : 1; } void Adafruit_GFX::setTextColor(uint16_t c) { textcolor = c; textbgcolor = c; // for 'transparent' background, we'll set the bg // to the same as fg instead of using a flag } void Adafruit_GFX::setTextColor(uint16_t c, uint16_t b) { textcolor = c; textbgcolor = b; }