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@ -101,7 +101,7 @@ inline uint8_t *pgm_read_bitmap_ptr(const GFXfont *gfxFont) {
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/**************************************************************************/
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/*!
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@brief Instatiate a GFX context for graphics! Can only be done by a
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@brief Instantiate a GFX context for graphics! Can only be done by a
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superclass
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@param w Display width, in pixels
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@param h Display height, in pixels
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@ -121,7 +121,7 @@ Adafruit_GFX::Adafruit_GFX(int16_t w, int16_t h) : WIDTH(w), HEIGHT(h) {
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/**************************************************************************/
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/*!
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@brief Write a line. Bresenham's algorithm - thx wikpedia
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@brief Write a line. Bresenham's algorithm - thx Wikipedia
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@param x0 Start point x coordinate
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@param y0 Start point y coordinate
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@param x1 End point x coordinate
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@ -957,7 +957,7 @@ void Adafruit_GFX::drawGrayscaleBitmap(int16_t x, int16_t y,
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/*!
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@brief Draw a RAM-resident 8-bit image (grayscale) with a 1-bit mask
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(set bits = opaque, unset bits = clear) at the specified (x,y) position.
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BOTH buffers (grayscale and mask) must be RAM-residentt, no mix-and-match
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BOTH buffers (grayscale and mask) must be RAM-resident, no mix-and-match
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Specifically for 8-bit display devices such as IS31FL3731; no color
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reduction/expansion is performed.
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@param x Top left corner x coordinate
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@ -1106,7 +1106,7 @@ void Adafruit_GFX::drawRGBBitmap(int16_t x, int16_t y, uint16_t *bitmap,
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@param x Bottom left corner x coordinate
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@param y Bottom left corner y coordinate
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@param c The 8-bit font-indexed character (likely ascii)
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@param color 16-bit 5-6-5 Color to draw chraracter with
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@param color 16-bit 5-6-5 Color to draw character with
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@param bg 16-bit 5-6-5 Color to fill background with (if same as color,
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no background)
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@param size Font magnification level, 1 is 'original' size
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@ -1124,7 +1124,7 @@ void Adafruit_GFX::drawChar(int16_t x, int16_t y, unsigned char c,
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@param x Bottom left corner x coordinate
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@param y Bottom left corner y coordinate
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@param c The 8-bit font-indexed character (likely ascii)
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@param color 16-bit 5-6-5 Color to draw chraracter with
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@param color 16-bit 5-6-5 Color to draw character with
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@param bg 16-bit 5-6-5 Color to fill background with (if same as color,
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no background)
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@param size_x Font magnification level in X-axis, 1 is 'original' size
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@ -1205,7 +1205,7 @@ void Adafruit_GFX::drawChar(int16_t x, int16_t y, unsigned char c,
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// may overlap). To replace previously-drawn text when using a custom
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// font, use the getTextBounds() function to determine the smallest
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// rectangle encompassing a string, erase the area with fillRect(),
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// then draw new text. This WILL infortunately 'blink' the text, but
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// then draw new text. This WILL unfortunately 'blink' the text, but
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// is unavoidable. Drawing 'background' pixels will NOT fix this,
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// only creates a new set of problems. Have an idea to work around
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// this (a canvas object type for MCUs that can afford the RAM and
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@ -1339,12 +1339,12 @@ void Adafruit_GFX::setFont(const GFXfont *f) {
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if (f) { // Font struct pointer passed in?
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if (!gfxFont) { // And no current font struct?
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// Switching from classic to new font behavior.
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// Move cursor pos down 6 pixels so it's on baseline.
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// Move cursor pos down 6 pixels, so it's on baseline.
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cursor_y += 6;
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}
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} else if (gfxFont) { // NULL passed. Current font struct defined?
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// Switching from new to classic font behavior.
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// Move cursor pos up 6 pixels so it's at top-left of char.
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// Move cursor pos up 6 pixels, so it's at top-left of char.
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cursor_y -= 6;
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}
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gfxFont = (GFXfont *)f;
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@ -1411,7 +1411,7 @@ void Adafruit_GFX::charBounds(unsigned char c, int16_t *x, int16_t *y,
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if (c == '\n') { // Newline?
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*x = 0; // Reset x to zero,
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*y += textsize_y * 8; // advance y one line
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// min/max x/y unchaged -- that waits for next 'normal' character
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// min/max x/y unchanged -- that waits for next 'normal' character
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} else if (c != '\r') { // Normal char; ignore carriage returns
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if (wrap && ((*x + textsize_x * 6) > _width)) { // Off right?
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*x = 0; // Reset x to zero,
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@ -1450,8 +1450,7 @@ void Adafruit_GFX::getTextBounds(const char *str, int16_t x, int16_t y,
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uint16_t *h) {
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uint8_t c; // Current character
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int16_t minx = 0x7FFF, miny = 0x7FFF, maxx = -1, maxy = -1; // Bound rect
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// Bound rect is intentionally initialized inverted, so 1st char sets it
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int16_t minx = 0x7FFF, miny = 0x7FFF, maxx = -1, maxy = -1; // Bound rect (initialized inverted, so 1st char sets it)
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*x1 = x; // Initial position is value passed in
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*y1 = y;
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@ -1557,8 +1556,8 @@ Adafruit_GFX_Button::Adafruit_GFX_Button(void) { _gfx = 0; }
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@param gfx Pointer to our display so we can draw to it!
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@param x The X coordinate of the center of the button
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@param y The Y coordinate of the center of the button
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@param w Width of the buttton
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@param h Height of the buttton
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@param w Width of the button
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@param h Height of the button
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@param outline Color of the outline (16-bit 5-6-5 standard)
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@param fill Color of the button fill (16-bit 5-6-5 standard)
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@param textcolor Color of the button label (16-bit 5-6-5 standard)
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@ -1582,8 +1581,8 @@ void Adafruit_GFX_Button::initButton(Adafruit_GFX *gfx, int16_t x, int16_t y,
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@param gfx Pointer to our display so we can draw to it!
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@param x The X coordinate of the center of the button
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@param y The Y coordinate of the center of the button
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@param w Width of the buttton
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@param h Height of the buttton
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@param w Width of the button
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@param h Height of the button
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@param outline Color of the outline (16-bit 5-6-5 standard)
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@param fill Color of the button fill (16-bit 5-6-5 standard)
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@param textcolor Color of the button label (16-bit 5-6-5 standard)
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@ -1610,8 +1609,8 @@ void Adafruit_GFX_Button::initButton(Adafruit_GFX *gfx, int16_t x, int16_t y,
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@param gfx Pointer to our display so we can draw to it!
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@param x1 The X coordinate of the Upper-Left corner of the button
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@param y1 The Y coordinate of the Upper-Left corner of the button
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@param w Width of the buttton
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@param h Height of the buttton
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@param w Width of the button
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@param h Height of the button
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@param outline Color of the outline (16-bit 5-6-5 standard)
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@param fill Color of the button fill (16-bit 5-6-5 standard)
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@param textcolor Color of the button label (16-bit 5-6-5 standard)
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@ -1635,8 +1634,8 @@ void Adafruit_GFX_Button::initButtonUL(Adafruit_GFX *gfx, int16_t x1,
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@param gfx Pointer to our display so we can draw to it!
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@param x1 The X coordinate of the Upper-Left corner of the button
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@param y1 The Y coordinate of the Upper-Left corner of the button
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@param w Width of the buttton
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@param h Height of the buttton
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@param w Width of the button
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@param h Height of the button
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@param outline Color of the outline (16-bit 5-6-5 standard)
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@param fill Color of the button fill (16-bit 5-6-5 standard)
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@param textcolor Color of the button label (16-bit 5-6-5 standard)
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@ -1732,15 +1731,15 @@ bool Adafruit_GFX_Button::justReleased() { return (!currstate && laststate); }
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// comfy with the implementation) provide 1-, 8- and 16-bit offscreen
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// canvases, the address of which can be passed to drawBitmap() or
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// pushColors() (the latter appears only in a couple of GFX-subclassed TFT
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// libraries at this time). This is here mostly to help with the recently-
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// libraries at this time). This is here mostly to help with the recently
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// added proportionally-spaced fonts; adds a way to refresh a section of the
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// screen without a massive flickering clear-and-redraw...but maybe you'll
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// find other uses too. VERY RAM-intensive, since the buffer is in MCU
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// memory and not the display driver...GXFcanvas1 might be minimally useful
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// on an Uno-class board, but this and the others are much more likely to
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// on a Uno-class board, but this and the others are much more likely to
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// require at least a Mega or various recent ARM-type boards (recommended,
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// as the text+bitmap draw can be pokey). GFXcanvas1 requires 1 bit per
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// pixel (rounded up to nearest byte per scanline), GFXcanvas8 is 1 byte
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// pixel (rounded up to the nearest byte per scanline), GFXcanvas8 is 1 byte
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// per pixel (no scanline pad), and GFXcanvas16 uses 2 bytes per pixel (no
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// scanline pad).
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// NOT EXTENSIVELY TESTED YET. MAY CONTAIN WORST BUGS KNOWN TO HUMANKIND.
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@ -1755,7 +1754,7 @@ const uint8_t PROGMEM GFXcanvas1::GFXclrBit[] = {0x7F, 0xBF, 0xDF, 0xEF,
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/**************************************************************************/
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/*!
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@brief Instatiate a GFX 1-bit canvas context for graphics
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@brief Instantiate a GFX 1-bit canvas context for graphics
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@param w Display width, in pixels
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@param h Display height, in pixels
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*/
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@ -1855,7 +1854,7 @@ bool GFXcanvas1::getPixel(int16_t x, int16_t y) const {
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/**********************************************************************/
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/*!
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@brief Get the pixel color value at a given, unrotated coordinate.
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@brief Get the pixel color value at a given, non-rotated coordinate.
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This method is intended for hardware drivers to get pixel value
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in physical coordinates.
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@param x x coordinate
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@ -2108,7 +2107,7 @@ void GFXcanvas1::drawFastRawHLine(int16_t x, int16_t y, int16_t w,
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/**************************************************************************/
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/*!
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@brief Instatiate a GFX 8-bit canvas context for graphics
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@brief Instantiate a GFX 8-bit canvas context for graphics
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@param w Display width, in pixels
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@param h Display height, in pixels
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*/
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@ -2196,7 +2195,7 @@ uint8_t GFXcanvas8::getPixel(int16_t x, int16_t y) const {
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/**********************************************************************/
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/*!
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@brief Get the pixel color value at a given, unrotated coordinate.
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@brief Get the pixel color value at a given, non-rotated coordinate.
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This method is intended for hardware drivers to get pixel value
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in physical coordinates.
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@param x x coordinate
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@ -2376,7 +2375,7 @@ void GFXcanvas8::drawFastRawHLine(int16_t x, int16_t y, int16_t w,
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/**************************************************************************/
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/*!
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@brief Instatiate a GFX 16-bit canvas context for graphics
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@brief Instantiate a GFX 16-bit canvas context for graphics
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@param w Display width, in pixels
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@param h Display height, in pixels
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*/
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@ -2464,7 +2463,7 @@ uint16_t GFXcanvas16::getPixel(int16_t x, int16_t y) const {
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/**********************************************************************/
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/*!
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@brief Get the pixel color value at a given, unrotated coordinate.
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@brief Get the pixel color value at a given, non-rotated coordinate.
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This method is intended for hardware drivers to get pixel value
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in physical coordinates.
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@param x x coordinate
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