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https://github.com/adafruit/Adafruit-GFX-Library.git
synced 2024-10-03 18:18:46 -04:00
add round rects, changed all types to 16 bit to support 320x240 displays
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parent
1a2e43afe3
commit
cacf67a8e7
163
Adafruit_GFX.cpp
163
Adafruit_GFX.cpp
@ -19,13 +19,13 @@ All text above must be included in any redistribution
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#include <avr/pgmspace.h>
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// draw a circle outline
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void Adafruit_GFX::drawCircle(uint8_t x0, uint8_t y0, uint8_t r,
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uint8_t color) {
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int8_t f = 1 - r;
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int8_t ddF_x = 1;
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int8_t ddF_y = -2 * r;
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int8_t x = 0;
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int8_t y = r;
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void Adafruit_GFX::drawCircle(uint16_t x0, uint16_t y0, uint16_t r,
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uint16_t color) {
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int16_t f = 1 - r;
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int16_t ddF_x = 1;
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int16_t ddF_y = -2 * r;
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int16_t x = 0;
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int16_t y = r;
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drawPixel(x0, y0+r, color);
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drawPixel(x0, y0-r, color);
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@ -55,38 +55,83 @@ void Adafruit_GFX::drawCircle(uint8_t x0, uint8_t y0, uint8_t r,
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}
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}
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void Adafruit_GFX::fillCircle(uint8_t x0, uint8_t y0, uint8_t r,
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uint8_t color) {
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int8_t f = 1 - r;
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int8_t ddF_x = 1;
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int8_t ddF_y = -2 * r;
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int8_t x = 0;
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int8_t y = r;
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drawFastVLine(x0, y0-r, r*2+1, color);
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void Adafruit_GFX::drawCircleHelper(uint16_t x0, uint16_t y0,
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uint16_t r, uint8_t cornername, uint16_t color) {
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int16_t f = 1 - r;
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int16_t ddF_x = 1;
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int16_t ddF_y = -2 * r;
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int16_t x = 0;
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int16_t y = r;
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while (x<y) {
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if (f >= 0) {
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y--;
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ddF_y += 2;
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f += ddF_y;
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f += ddF_y;
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}
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x++;
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ddF_x += 2;
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f += ddF_x;
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f += ddF_x;
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if (cornername & 0x4) {
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drawPixel(x0 + x, y0 + y, color);
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drawPixel(x0 + y, y0 + x, color);
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}
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if (cornername & 0x2) {
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drawPixel(x0 + x, y0 - y, color);
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drawPixel(x0 + y, y0 - x, color);
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}
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if (cornername & 0x8) {
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drawPixel(x0 - y, y0 + x, color);
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drawPixel(x0 - x, y0 + y, color);
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}
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if (cornername & 0x1) {
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drawPixel(x0 - y, y0 - x, color);
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drawPixel(x0 - x, y0 - y, color);
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}
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}
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}
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drawFastVLine(x0+x, y0-y, y*2+1, color);
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drawFastVLine(x0-x, y0-y, y*2+1, color);
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void Adafruit_GFX::fillCircle(uint16_t x0, uint16_t y0, uint16_t r,
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uint16_t color) {
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drawFastVLine(x0, y0-r, 2*r+1, color);
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fillCircleHelper(x0, y0, r, 3, 0, color);
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}
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drawFastVLine(x0+y, y0-x, x*2+1, color);
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drawFastVLine(x0-y, y0-x, x*2+1, color);
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// used to do circles and roundrects!
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void Adafruit_GFX::fillCircleHelper(uint16_t x0, uint16_t y0, uint16_t r,
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uint8_t cornername, uint16_t delta, uint16_t color) {
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int16_t f = 1 - r;
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int16_t ddF_x = 1;
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int16_t ddF_y = -2 * r;
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int16_t x = 0;
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int16_t y = r;
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while (x<y) {
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if (f >= 0) {
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y--;
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ddF_y += 2;
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f += ddF_y;
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}
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x++;
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ddF_x += 2;
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f += ddF_x;
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if (cornername & 0x1) {
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drawFastVLine(x0+x, y0-y, 2*y+1+delta, color);
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drawFastVLine(x0+y, y0-x, 2*x+1+delta, color);
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}
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if (cornername & 0x2) {
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drawFastVLine(x0-x, y0-y, 2*y+1+delta, color);
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drawFastVLine(x0-y, y0-x, 2*x+1+delta, color);
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}
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}
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}
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// bresenham's algorithm - thx wikpedia
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void Adafruit_GFX::drawLine(int16_t x0, int16_t y0,
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int16_t x1, int16_t y1,
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uint8_t color) {
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int16_t x1, int16_t y1,
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uint16_t color) {
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int16_t steep = abs(y1 - y0) > abs(x1 - x0);
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if (steep) {
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swap(x0, y0);
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@ -127,11 +172,11 @@ void Adafruit_GFX::drawLine(int16_t x0, int16_t y0,
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// draw a rectangle
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void Adafruit_GFX::drawRect(uint8_t x, uint8_t y,
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uint8_t w, uint8_t h,
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uint8_t color) {
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void Adafruit_GFX::drawRect(uint16_t x, uint16_t y,
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uint16_t w, uint16_t h,
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uint16_t color) {
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// stupidest version - update in subclasses if desired!
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for (uint8_t i=x; i<x+w; i++) {
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for (uint16_t i=x; i<x+w; i++) {
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drawPixel(i, y, color);
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drawPixel(i, y+h-1, color);
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}
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@ -139,27 +184,63 @@ void Adafruit_GFX::drawRect(uint8_t x, uint8_t y,
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drawFastVLine(x+w-1, y, h, color);
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}
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void Adafruit_GFX::drawFastVLine(uint8_t x, uint8_t y,
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uint8_t h, uint8_t color) {
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void Adafruit_GFX::drawFastVLine(uint16_t x, uint16_t y,
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uint16_t h, uint16_t color) {
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// stupidest version - update in subclasses if desired!
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for (uint8_t j=y; j<y+h; j++) {
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for (uint16_t j=y; j<y+h; j++) {
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drawPixel(x, j, color);
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}
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}
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void Adafruit_GFX::fillRect(uint8_t x, uint8_t y, uint8_t w, uint8_t h,
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uint8_t color) {
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void Adafruit_GFX::drawFastHLine(uint16_t x, uint16_t y,
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uint16_t w, uint16_t color) {
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// stupidest version - update in subclasses if desired!
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for (uint8_t i=x; i<x+w; i++) {
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for (uint16_t i=x; i<x+w; i++) {
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drawPixel(i, y, color);
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}
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}
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void Adafruit_GFX::fillRect(uint16_t x, uint16_t y, uint16_t w, uint16_t h,
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uint16_t color) {
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// stupidest version - update in subclasses if desired!
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for (uint16_t i=x; i<x+w; i++) {
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drawFastVLine(i, y, h, color);
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}
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}
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void Adafruit_GFX::drawBitmap(uint8_t x, uint8_t y,
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const uint8_t *bitmap, uint8_t w, uint8_t h,
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uint8_t color) {
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for (uint8_t j=0; j<h; j++) {
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for (uint8_t i=0; i<w; i++ ) {
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// draw a rounded rectangle!
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void Adafruit_GFX::drawRoundRect(uint16_t x, uint16_t y, uint16_t w,
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uint16_t h, uint16_t r, uint16_t color) {
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// smarter version
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drawFastHLine(x+r , y , w-2*r, color); // Top
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drawFastHLine(x+r , y+h-1, w-2*r, color); // Bottom
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drawFastVLine( x , y+r , h-2*r, color); // Left
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drawFastVLine( x+w-1, y+r , h-2*r, color); // Right
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// draw four corners
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drawCircleHelper(x+r , y+r , r, 1, color);
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drawCircleHelper(x+w-r-1, y+r , r, 2, color);
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drawCircleHelper(x+w-r-1, y+h-r-1, r, 4, color);
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drawCircleHelper(x+r , y+h-r-1, r, 8, color);
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}
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// fill a rounded rectangle!
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void Adafruit_GFX::fillRoundRect(uint16_t x, uint16_t y, uint16_t w,
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uint16_t h, uint16_t r, uint16_t color) {
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// smarter version
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fillRect(x+r, y, w-2*r, h, color);
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// draw four corners
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fillCircleHelper(x+w-r-1, y+r, r, 1, h-2*r-1, color);
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fillCircleHelper(x+r , y+r, r, 2, h-2*r-1, color);
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}
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void Adafruit_GFX::drawBitmap(uint16_t x, uint16_t y,
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const uint8_t *bitmap, uint16_t w, uint16_t h,
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uint16_t color) {
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for (uint16_t j=0; j<h; j++) {
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for (uint16_t i=0; i<w; i++ ) {
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if (pgm_read_byte(bitmap + i + (j/8)*w) & _BV(j%8)) {
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drawPixel(x+i, y+j, color);
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}
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@ -188,8 +269,8 @@ void Adafruit_GFX::write(uint8_t c) {
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}
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// draw a character
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void Adafruit_GFX::drawChar(uint8_t x, uint8_t y, char c,
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uint16_t color, uint16_t bg, uint8_t size) {
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void Adafruit_GFX::drawChar(uint16_t x, uint16_t y, char c,
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uint16_t color, uint16_t bg, uint8_t size) {
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for (uint8_t i=0; i<6; i++ ) {
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uint8_t line;
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if (i == 5)
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@ -28,26 +28,40 @@ All text above must be included in any redistribution
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class Adafruit_GFX : public Print{
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public:
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// this must be defined by the subclass
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virtual void drawPixel(uint8_t x, uint8_t y, uint8_t color);
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virtual void drawPixel(uint16_t x, uint16_t y, uint16_t color);
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// these are 'generic' drawing functions, so we can share them!
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void drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
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uint8_t color);
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virtual void drawFastVLine(uint8_t x, uint8_t y, uint8_t h, uint8_t color);
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void drawRect(uint8_t x, uint8_t y, uint8_t w, uint8_t h,
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uint8_t color);
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void fillRect(uint8_t x, uint8_t y, uint8_t w, uint8_t h,
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uint8_t color);
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uint16_t color);
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virtual void drawFastVLine(uint16_t x, uint16_t y, uint16_t h, uint16_t color);
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virtual void drawFastHLine(uint16_t x, uint16_t y, uint16_t w, uint16_t color);
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void drawRect(uint16_t x, uint16_t y, uint16_t w, uint16_t h,
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uint16_t color);
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void fillRect(uint16_t x, uint16_t y, uint16_t w, uint16_t h,
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uint16_t color);
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void drawCircle(uint8_t x0, uint8_t y0, uint8_t r,
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uint8_t color);
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void fillCircle(uint8_t x0, uint8_t y0, uint8_t r,
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uint8_t color);
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void drawCircle(uint16_t x0, uint16_t y0, uint16_t r,
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uint16_t color);
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void drawCircleHelper(uint16_t x0, uint16_t y0,
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uint16_t r, uint8_t cornername, uint16_t color);
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void fillCircle(uint16_t x0, uint16_t y0, uint16_t r,
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uint16_t color);
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void fillCircleHelper(uint16_t x0, uint16_t y0, uint16_t r,
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uint8_t cornername, uint16_t delta, uint16_t color);
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void drawBitmap(uint8_t x, uint8_t y,
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const uint8_t *bitmap, uint8_t w, uint8_t h,
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uint8_t color);
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void drawChar(uint8_t x, uint8_t y, char c,
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void drawTriangle(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1,
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uint16_t x2, uint16_t y2, uint16_t color);
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void fillTriangle(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1,
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uint16_t x2, uint16_t y2, uint16_t color);
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void drawRoundRect(uint16_t x0, uint16_t y0, uint16_t w, uint16_t h,
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uint16_t radius, uint16_t color);
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void fillRoundRect(uint16_t x0, uint16_t y0, uint16_t w, uint16_t h,
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uint16_t radius, uint16_t color);
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void drawBitmap(uint16_t x, uint16_t y,
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const uint8_t *bitmap, uint16_t w, uint16_t h,
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uint16_t color);
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void drawChar(uint16_t x, uint16_t y, char c,
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uint16_t color, uint16_t bg, uint8_t size);
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#if ARDUINO >= 100
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virtual size_t write(uint8_t);
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