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@ -101,7 +101,7 @@ inline uint8_t *pgm_read_bitmap_ptr(const GFXfont *gfxFont) {
/**************************************************************************/
/*!
@brief Instatiate a GFX context for graphics! Can only be done by a
@brief Instantiate a GFX context for graphics! Can only be done by a
superclass
@param w Display width, in pixels
@param h Display height, in pixels
@ -121,7 +121,7 @@ Adafruit_GFX::Adafruit_GFX(int16_t w, int16_t h) : WIDTH(w), HEIGHT(h) {
/**************************************************************************/
/*!
@brief Write a line. Bresenham's algorithm - thx wikpedia
@brief Write a line. Bresenham's algorithm - thx Wikipedia
@param x0 Start point x coordinate
@param y0 Start point y coordinate
@param x1 End point x coordinate
@ -957,7 +957,7 @@ void Adafruit_GFX::drawGrayscaleBitmap(int16_t x, int16_t y,
/*!
@brief Draw a RAM-resident 8-bit image (grayscale) with a 1-bit mask
(set bits = opaque, unset bits = clear) at the specified (x,y) position.
BOTH buffers (grayscale and mask) must be RAM-residentt, no mix-and-match
BOTH buffers (grayscale and mask) must be RAM-resident, no mix-and-match
Specifically for 8-bit display devices such as IS31FL3731; no color
reduction/expansion is performed.
@param x Top left corner x coordinate
@ -1106,7 +1106,7 @@ void Adafruit_GFX::drawRGBBitmap(int16_t x, int16_t y, uint16_t *bitmap,
@param x Bottom left corner x coordinate
@param y Bottom left corner y coordinate
@param c The 8-bit font-indexed character (likely ascii)
@param color 16-bit 5-6-5 Color to draw chraracter with
@param color 16-bit 5-6-5 Color to draw character with
@param bg 16-bit 5-6-5 Color to fill background with (if same as color,
no background)
@param size Font magnification level, 1 is 'original' size
@ -1124,7 +1124,7 @@ void Adafruit_GFX::drawChar(int16_t x, int16_t y, unsigned char c,
@param x Bottom left corner x coordinate
@param y Bottom left corner y coordinate
@param c The 8-bit font-indexed character (likely ascii)
@param color 16-bit 5-6-5 Color to draw chraracter with
@param color 16-bit 5-6-5 Color to draw character with
@param bg 16-bit 5-6-5 Color to fill background with (if same as color,
no background)
@param size_x Font magnification level in X-axis, 1 is 'original' size
@ -1205,7 +1205,7 @@ void Adafruit_GFX::drawChar(int16_t x, int16_t y, unsigned char c,
// may overlap). To replace previously-drawn text when using a custom
// font, use the getTextBounds() function to determine the smallest
// rectangle encompassing a string, erase the area with fillRect(),
// then draw new text. This WILL infortunately 'blink' the text, but
// then draw new text. This WILL unfortunately 'blink' the text, but
// is unavoidable. Drawing 'background' pixels will NOT fix this,
// only creates a new set of problems. Have an idea to work around
// this (a canvas object type for MCUs that can afford the RAM and
@ -1339,12 +1339,12 @@ void Adafruit_GFX::setFont(const GFXfont *f) {
if (f) { // Font struct pointer passed in?
if (!gfxFont) { // And no current font struct?
// Switching from classic to new font behavior.
// Move cursor pos down 6 pixels so it's on baseline.
// Move cursor pos down 6 pixels, so it's on baseline.
cursor_y += 6;
}
} else if (gfxFont) { // NULL passed. Current font struct defined?
// Switching from new to classic font behavior.
// Move cursor pos up 6 pixels so it's at top-left of char.
// Move cursor pos up 6 pixels, so it's at top-left of char.
cursor_y -= 6;
}
gfxFont = (GFXfont *)f;
@ -1411,7 +1411,7 @@ void Adafruit_GFX::charBounds(unsigned char c, int16_t *x, int16_t *y,
if (c == '\n') { // Newline?
*x = 0; // Reset x to zero,
*y += textsize_y * 8; // advance y one line
// min/max x/y unchaged -- that waits for next 'normal' character
// min/max x/y unchanged -- that waits for next 'normal' character
} else if (c != '\r') { // Normal char; ignore carriage returns
if (wrap && ((*x + textsize_x * 6) > _width)) { // Off right?
*x = 0; // Reset x to zero,
@ -1450,8 +1450,7 @@ void Adafruit_GFX::getTextBounds(const char *str, int16_t x, int16_t y,
uint16_t *h) {
uint8_t c; // Current character
int16_t minx = 0x7FFF, miny = 0x7FFF, maxx = -1, maxy = -1; // Bound rect
// Bound rect is intentionally initialized inverted, so 1st char sets it
int16_t minx = 0x7FFF, miny = 0x7FFF, maxx = -1, maxy = -1; // Bound rect (initialized inverted, so 1st char sets it)
*x1 = x; // Initial position is value passed in
*y1 = y;
@ -1557,8 +1556,8 @@ Adafruit_GFX_Button::Adafruit_GFX_Button(void) { _gfx = 0; }
@param gfx Pointer to our display so we can draw to it!
@param x The X coordinate of the center of the button
@param y The Y coordinate of the center of the button
@param w Width of the buttton
@param h Height of the buttton
@param w Width of the button
@param h Height of the button
@param outline Color of the outline (16-bit 5-6-5 standard)
@param fill Color of the button fill (16-bit 5-6-5 standard)
@param textcolor Color of the button label (16-bit 5-6-5 standard)
@ -1582,8 +1581,8 @@ void Adafruit_GFX_Button::initButton(Adafruit_GFX *gfx, int16_t x, int16_t y,
@param gfx Pointer to our display so we can draw to it!
@param x The X coordinate of the center of the button
@param y The Y coordinate of the center of the button
@param w Width of the buttton
@param h Height of the buttton
@param w Width of the button
@param h Height of the button
@param outline Color of the outline (16-bit 5-6-5 standard)
@param fill Color of the button fill (16-bit 5-6-5 standard)
@param textcolor Color of the button label (16-bit 5-6-5 standard)
@ -1610,8 +1609,8 @@ void Adafruit_GFX_Button::initButton(Adafruit_GFX *gfx, int16_t x, int16_t y,
@param gfx Pointer to our display so we can draw to it!
@param x1 The X coordinate of the Upper-Left corner of the button
@param y1 The Y coordinate of the Upper-Left corner of the button
@param w Width of the buttton
@param h Height of the buttton
@param w Width of the button
@param h Height of the button
@param outline Color of the outline (16-bit 5-6-5 standard)
@param fill Color of the button fill (16-bit 5-6-5 standard)
@param textcolor Color of the button label (16-bit 5-6-5 standard)
@ -1635,8 +1634,8 @@ void Adafruit_GFX_Button::initButtonUL(Adafruit_GFX *gfx, int16_t x1,
@param gfx Pointer to our display so we can draw to it!
@param x1 The X coordinate of the Upper-Left corner of the button
@param y1 The Y coordinate of the Upper-Left corner of the button
@param w Width of the buttton
@param h Height of the buttton
@param w Width of the button
@param h Height of the button
@param outline Color of the outline (16-bit 5-6-5 standard)
@param fill Color of the button fill (16-bit 5-6-5 standard)
@param textcolor Color of the button label (16-bit 5-6-5 standard)
@ -1732,15 +1731,15 @@ bool Adafruit_GFX_Button::justReleased() { return (!currstate && laststate); }
// comfy with the implementation) provide 1-, 8- and 16-bit offscreen
// canvases, the address of which can be passed to drawBitmap() or
// pushColors() (the latter appears only in a couple of GFX-subclassed TFT
// libraries at this time). This is here mostly to help with the recently-
// libraries at this time). This is here mostly to help with the recently
// added proportionally-spaced fonts; adds a way to refresh a section of the
// screen without a massive flickering clear-and-redraw...but maybe you'll
// find other uses too. VERY RAM-intensive, since the buffer is in MCU
// memory and not the display driver...GXFcanvas1 might be minimally useful
// on an Uno-class board, but this and the others are much more likely to
// on a Uno-class board, but this and the others are much more likely to
// require at least a Mega or various recent ARM-type boards (recommended,
// as the text+bitmap draw can be pokey). GFXcanvas1 requires 1 bit per
// pixel (rounded up to nearest byte per scanline), GFXcanvas8 is 1 byte
// pixel (rounded up to the nearest byte per scanline), GFXcanvas8 is 1 byte
// per pixel (no scanline pad), and GFXcanvas16 uses 2 bytes per pixel (no
// scanline pad).
// NOT EXTENSIVELY TESTED YET. MAY CONTAIN WORST BUGS KNOWN TO HUMANKIND.
@ -1755,7 +1754,7 @@ const uint8_t PROGMEM GFXcanvas1::GFXclrBit[] = {0x7F, 0xBF, 0xDF, 0xEF,
/**************************************************************************/
/*!
@brief Instatiate a GFX 1-bit canvas context for graphics
@brief Instantiate a GFX 1-bit canvas context for graphics
@param w Display width, in pixels
@param h Display height, in pixels
*/
@ -1855,7 +1854,7 @@ bool GFXcanvas1::getPixel(int16_t x, int16_t y) const {
/**********************************************************************/
/*!
@brief Get the pixel color value at a given, unrotated coordinate.
@brief Get the pixel color value at a given, non-rotated coordinate.
This method is intended for hardware drivers to get pixel value
in physical coordinates.
@param x x coordinate
@ -2108,7 +2107,7 @@ void GFXcanvas1::drawFastRawHLine(int16_t x, int16_t y, int16_t w,
/**************************************************************************/
/*!
@brief Instatiate a GFX 8-bit canvas context for graphics
@brief Instantiate a GFX 8-bit canvas context for graphics
@param w Display width, in pixels
@param h Display height, in pixels
*/
@ -2196,7 +2195,7 @@ uint8_t GFXcanvas8::getPixel(int16_t x, int16_t y) const {
/**********************************************************************/
/*!
@brief Get the pixel color value at a given, unrotated coordinate.
@brief Get the pixel color value at a given, non-rotated coordinate.
This method is intended for hardware drivers to get pixel value
in physical coordinates.
@param x x coordinate
@ -2376,7 +2375,7 @@ void GFXcanvas8::drawFastRawHLine(int16_t x, int16_t y, int16_t w,
/**************************************************************************/
/*!
@brief Instatiate a GFX 16-bit canvas context for graphics
@brief Instantiate a GFX 16-bit canvas context for graphics
@param w Display width, in pixels
@param h Display height, in pixels
*/
@ -2464,7 +2463,7 @@ uint16_t GFXcanvas16::getPixel(int16_t x, int16_t y) const {
/**********************************************************************/
/*!
@brief Get the pixel color value at a given, unrotated coordinate.
@brief Get the pixel color value at a given, non-rotated coordinate.
This method is intended for hardware drivers to get pixel value
in physical coordinates.
@param x x coordinate