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https://github.com/adafruit/Adafruit-GFX-Library.git
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Add 8-bit canvas type, because reasons. Also some 1- and 16-bit canvas cleanup.
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@ -1071,19 +1071,21 @@ boolean Adafruit_GFX_Button::justReleased() { return (!currstate && laststate);
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// -------------------------------------------------------------------------
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// GFXcanvas1 and GFXcanvas16 (currently a WIP, don't get too comfy with the
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// implementation) provide 1- and 16-bit offscreen canvases, the address of
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// which can be passed to drawBitmap() or pushColors() (the latter appears
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// to only be in Adafruit_TFTLCD at this time). This is here mostly to
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// help with the recently-added proportionally-spaced fonts; adds a way to
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// refresh a section of the screen without a massive flickering clear-and-
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// redraw...but maybe you'll find other uses too. VERY RAM-intensive, since
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// the buffer is in MCU memory and not the display driver...GXFcanvas1 might
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// be minimally useful on an Uno-class board, but this and GFXcanvas16 are
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// much more likely to require at least a Mega or various recent ARM-type
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// boards (recommended, as the text+bitmap draw can be pokey). GFXcanvas1
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// requires 1 bit per pixel (rounded up to nearest byte per scanline),
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// GFXcanvas16 requires 2 bytes per pixel (no scanline pad).
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// GFXcanvas1, GFXcanvas8 and GFXcanvas16 (currently a WIP, don't get too
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// comfy with the implementation) provide 1-, 8- and 16-bit offscreen
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// canvases, the address of which can be passed to drawBitmap() or
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// pushColors() (the latter appears only in a couple of GFX-subclassed TFT
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// libraries at this time). This is here mostly to help with the recently-
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// added proportionally-spaced fonts; adds a way to refresh a section of the
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// screen without a massive flickering clear-and-redraw...but maybe you'll
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// find other uses too. VERY RAM-intensive, since the buffer is in MCU
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// memory and not the display driver...GXFcanvas1 might be minimally useful
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// on an Uno-class board, but this and the others are much more likely to
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// require at least a Mega or various recent ARM-type boards (recommended,
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// as the text+bitmap draw can be pokey). GFXcanvas1 requires 1 bit per
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// pixel (rounded up to nearest byte per scanline), GFXcanvas8 is 1 byte
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// per pixel (no scanline pad), and GFXcanvas16 uses 2 bytes per pixel (no
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// scanline pad).
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// NOT EXTENSIVELY TESTED YET. MAY CONTAIN WORST BUGS KNOWN TO HUMANKIND.
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GFXcanvas1::GFXcanvas1(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) {
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@ -1101,11 +1103,13 @@ uint8_t* GFXcanvas1::getBuffer(void) {
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return buffer;
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}
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void GFXcanvas1::drawPixel(int16_t x, int16_t y, uint16_t color) {
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void GFXcanvas1::drawPixel(int16_t x, int16_t y, uint8_t color) {
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#ifdef __AVR__
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// Bitmask tables of 0x80>>X and ~(0x80>>X), because X>>Y is slow on AVR
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static const uint8_t PROGMEM
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GFXsetBit[] = { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 },
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GFXclrBit[] = { 0x7F, 0xBF, 0xDF, 0xEF, 0xF7, 0xFB, 0xFD, 0xFE };
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GFXsetBit[] = { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 },
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GFXclrBit[] = { 0x7F, 0xBF, 0xDF, 0xEF, 0xF7, 0xFB, 0xFD, 0xFE };
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#endif
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if(buffer) {
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if((x < 0) || (y < 0) || (x >= _width) || (y >= _height)) return;
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@ -1128,21 +1132,73 @@ void GFXcanvas1::drawPixel(int16_t x, int16_t y, uint16_t color) {
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break;
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}
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uint8_t *ptr = &buffer[(x / 8) + y * ((WIDTH + 7) / 8)];
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uint8_t *ptr = &buffer[(x / 8) + y * ((WIDTH + 7) / 8)];
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#ifdef __AVR__
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if(color) *ptr |= pgm_read_byte(&GFXsetBit[x & 7]);
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else *ptr &= pgm_read_byte(&GFXclrBit[x & 7]);
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#else
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if(color) *ptr |= 0x80 >> (x & 7);
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else *ptr &= ~(0x80 >> (x & 7));
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#endif
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}
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}
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void GFXcanvas1::fillScreen(uint16_t color) {
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void GFXcanvas1::fillScreen(uint8_t color) {
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if(buffer) {
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uint16_t bytes = ((WIDTH + 7) / 8) * HEIGHT;
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memset(buffer, color ? 0xFF : 0x00, bytes);
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}
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}
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GFXcanvas8::GFXcanvas8(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) {
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uint32_t bytes = w * h;
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if((buffer = (uint8_t *)malloc(bytes))) {
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memset(buffer, 0, bytes);
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}
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}
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GFXcanvas8::~GFXcanvas8(void) {
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if(buffer) free(buffer);
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}
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uint8_t* GFXcanvas8::getBuffer(void) {
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return buffer;
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}
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void GFXcanvas8::drawPixel(int16_t x, int16_t y, uint8_t color) {
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if(buffer) {
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if((x < 0) || (y < 0) || (x >= _width) || (y >= _height)) return;
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int16_t t;
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switch(rotation) {
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case 1:
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t = x;
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x = WIDTH - 1 - y;
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y = t;
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break;
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case 2:
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x = WIDTH - 1 - x;
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y = HEIGHT - 1 - y;
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break;
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case 3:
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t = x;
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x = y;
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y = HEIGHT - 1 - t;
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break;
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}
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buffer[x + y * WIDTH] = color;
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}
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}
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void GFXcanvas8::fillScreen(uint8_t color) {
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if(buffer) {
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memset(buffer, color, WIDTH * HEIGHT);
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}
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}
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GFXcanvas16::GFXcanvas16(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) {
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uint16_t bytes = w * h * 2;
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uint32_t bytes = w * h * 2;
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if((buffer = (uint16_t *)malloc(bytes))) {
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memset(buffer, 0, bytes);
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}
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@ -1188,7 +1244,7 @@ void GFXcanvas16::fillScreen(uint16_t color) {
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if(hi == lo) {
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memset(buffer, lo, WIDTH * HEIGHT * 2);
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} else {
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uint16_t i, pixels = WIDTH * HEIGHT;
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uint32_t i, pixels = WIDTH * HEIGHT;
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for(i=0; i<pixels; i++) buffer[i] = color;
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}
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}
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@ -155,18 +155,29 @@ class Adafruit_GFX_Button {
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};
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class GFXcanvas1 : public Adafruit_GFX {
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public:
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GFXcanvas1(uint16_t w, uint16_t h);
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~GFXcanvas1(void);
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void drawPixel(int16_t x, int16_t y, uint16_t color),
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fillScreen(uint16_t color);
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void drawPixel(int16_t x, int16_t y, uint8_t color),
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fillScreen(uint8_t color);
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uint8_t *getBuffer(void);
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private:
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uint8_t *buffer;
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};
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class GFXcanvas8 : public Adafruit_GFX {
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public:
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GFXcanvas8(uint16_t w, uint16_t h);
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~GFXcanvas8(void);
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void drawPixel(int16_t x, int16_t y, uint8_t color),
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fillScreen(uint8_t color);
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uint8_t *getBuffer(void);
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private:
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uint8_t *buffer;
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};
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class GFXcanvas16 : public Adafruit_GFX {
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public:
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GFXcanvas16(uint16_t w, uint16_t h);
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~GFXcanvas16(void);
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void drawPixel(int16_t x, int16_t y, uint16_t color),
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