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https://github.com/adafruit/Adafruit-GFX-Library.git
synced 2024-10-03 18:18:46 -04:00
Re-running clang-format after the rebase
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@ -1738,8 +1738,10 @@ boolean Adafruit_GFX_Button::justReleased() {
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#ifdef __AVR__
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#ifdef __AVR__
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// Bitmask tables of 0x80>>X and ~(0x80>>X), because X>>Y is slow on AVR
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// Bitmask tables of 0x80>>X and ~(0x80>>X), because X>>Y is slow on AVR
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const uint8_t PROGMEM GFXcanvas1::GFXsetBit[] = { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 };
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const uint8_t PROGMEM GFXcanvas1::GFXsetBit[] = {0x80, 0x40, 0x20, 0x10,
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const uint8_t PROGMEM GFXcanvas1::GFXclrBit[] = { 0x7F, 0xBF, 0xDF, 0xEF, 0xF7, 0xFB, 0xFD, 0xFE };
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0x08, 0x04, 0x02, 0x01};
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const uint8_t PROGMEM GFXcanvas1::GFXclrBit[] = {0x7F, 0xBF, 0xDF, 0xEF,
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0xF7, 0xFB, 0xFD, 0xFE};
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#endif
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#endif
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/**************************************************************************/
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/**************************************************************************/
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@ -1817,7 +1819,8 @@ void GFXcanvas1::drawPixel(int16_t x, int16_t y, uint16_t color) {
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@brief Get the pixel color value at a given coordinate
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@brief Get the pixel color value at a given coordinate
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@param x x coordinate
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@param x x coordinate
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@param y y coordinate
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@param y y coordinate
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@returns The desired pixel's binary color value, either 0x1 (on) or 0x0 (off)
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@returns The desired pixel's binary color value, either 0x1 (on) or 0x0
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(off)
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*/
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*/
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/**********************************************************************/
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/**********************************************************************/
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bool GFXcanvas1::getPixel(int16_t x, int16_t y) const {
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bool GFXcanvas1::getPixel(int16_t x, int16_t y) const {
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@ -1848,11 +1851,13 @@ bool GFXcanvas1::getPixel(int16_t x, int16_t y) const {
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in physical coordinates.
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in physical coordinates.
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@param x x coordinate
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@param x x coordinate
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@param y y coordinate
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@param y y coordinate
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@returns The desired pixel's binary color value, either 0x1 (on) or 0x0 (off)
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@returns The desired pixel's binary color value, either 0x1 (on) or 0x0
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(off)
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*/
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*/
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/**********************************************************************/
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/**********************************************************************/
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bool GFXcanvas1::getRawPixel(int16_t x, int16_t y) const {
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bool GFXcanvas1::getRawPixel(int16_t x, int16_t y) const {
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if((x < 0) || (y < 0) || (x >= WIDTH) || (y >= HEIGHT)) return 0;
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if ((x < 0) || (y < 0) || (x >= WIDTH) || (y >= HEIGHT))
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return 0;
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if (this->getBuffer()) {
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if (this->getBuffer()) {
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uint8_t *buffer = this->getBuffer();
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uint8_t *buffer = this->getBuffer();
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uint8_t *ptr = &buffer[(x / 8) + y * ((WIDTH + 7) / 8)];
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uint8_t *ptr = &buffer[(x / 8) + y * ((WIDTH + 7) / 8)];
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@ -1866,8 +1871,6 @@ bool GFXcanvas1::getRawPixel(int16_t x, int16_t y) const {
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return 0;
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return 0;
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}
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}
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/**************************************************************************/
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/**************************************************************************/
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/*!
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/*!
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@brief Fill the framebuffer completely with one color
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@brief Fill the framebuffer completely with one color
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@ -1980,14 +1983,14 @@ uint8_t GFXcanvas8::getPixel(int16_t x, int16_t y) const {
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*/
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*/
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/**********************************************************************/
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/**********************************************************************/
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uint8_t GFXcanvas8::getRawPixel(int16_t x, int16_t y) const {
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uint8_t GFXcanvas8::getRawPixel(int16_t x, int16_t y) const {
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if((x < 0) || (y < 0) || (x >= WIDTH) || (y >= HEIGHT)) return 0;
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if ((x < 0) || (y < 0) || (x >= WIDTH) || (y >= HEIGHT))
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return 0;
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if (buffer) {
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if (buffer) {
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return buffer[x + y * WIDTH];
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return buffer[x + y * WIDTH];
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}
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}
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return 0;
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return 0;
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}
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}
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/**************************************************************************/
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/**************************************************************************/
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/*!
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/*!
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@brief Fill the framebuffer completely with one color
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@brief Fill the framebuffer completely with one color
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@ -2137,14 +2140,14 @@ uint16_t GFXcanvas16::getPixel(int16_t x, int16_t y) const {
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*/
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*/
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/**********************************************************************/
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/**********************************************************************/
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uint16_t GFXcanvas16::getRawPixel(int16_t x, int16_t y) const {
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uint16_t GFXcanvas16::getRawPixel(int16_t x, int16_t y) const {
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if((x < 0) || (y < 0) || (x >= WIDTH) || (y >= HEIGHT)) return 0;
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if ((x < 0) || (y < 0) || (x >= WIDTH) || (y >= HEIGHT))
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return 0;
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if (buffer) {
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if (buffer) {
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return buffer[x + y * WIDTH];
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return buffer[x + y * WIDTH];
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}
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}
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return 0;
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return 0;
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}
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}
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/**************************************************************************/
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/**************************************************************************/
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/*!
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/*!
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@brief Fill the framebuffer completely with one color
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@brief Fill the framebuffer completely with one color
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@ -318,8 +318,10 @@ public:
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*/
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*/
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/**********************************************************************/
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/**********************************************************************/
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uint8_t *getBuffer(void) const { return buffer; }
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uint8_t *getBuffer(void) const { return buffer; }
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protected:
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protected:
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bool getRawPixel(int16_t x, int16_t y) const;
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bool getRawPixel(int16_t x, int16_t y) const;
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private:
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private:
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uint8_t *buffer;
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uint8_t *buffer;
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@ -345,8 +347,10 @@ public:
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*/
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*/
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/**********************************************************************/
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/**********************************************************************/
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uint8_t *getBuffer(void) const { return buffer; }
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uint8_t *getBuffer(void) const { return buffer; }
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protected:
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protected:
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uint8_t getRawPixel(int16_t x, int16_t y) const;
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uint8_t getRawPixel(int16_t x, int16_t y) const;
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private:
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private:
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uint8_t *buffer;
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uint8_t *buffer;
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};
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};
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@ -367,8 +371,10 @@ public:
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*/
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*/
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/**********************************************************************/
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/**********************************************************************/
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uint16_t *getBuffer(void) const { return buffer; }
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uint16_t *getBuffer(void) const { return buffer; }
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protected:
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protected:
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uint16_t getRawPixel(int16_t x, int16_t y) const;
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uint16_t getRawPixel(int16_t x, int16_t y) const;
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private:
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private:
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uint16_t *buffer;
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uint16_t *buffer;
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};
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};
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