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https://github.com/adafruit/Adafruit-GFX-Library.git
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Merge branch 'master' of github.com:adafruit/Adafruit-GFX-Library
Conflicts: Adafruit_GFX.cpp
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commit
44568a85f2
@ -971,25 +971,27 @@ void Adafruit_GFX::invertDisplay(boolean i) {
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Adafruit_GFX_Button::Adafruit_GFX_Button(void) {
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_gfx = 0;
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laststate = 0;
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_fillcolor = 0;
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_textsize = 1;
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_w = 0;
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_x = 0;
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currstate = 0;
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_textcolor = 0;
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_outlinecolor = 0;
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_h = 0;
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_y = 0;
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}
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// Classic initButton() function: pass center & size
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void Adafruit_GFX_Button::initButton(
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Adafruit_GFX *gfx, int16_t x, int16_t y, uint8_t w, uint8_t h,
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Adafruit_GFX *gfx, int16_t x, int16_t y, uint16_t w, uint16_t h,
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uint16_t outline, uint16_t fill, uint16_t textcolor,
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char *label, uint8_t textsize)
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{
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_x = x;
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_y = y;
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// Tweak arguments and pass to the newer initButtonUL() function...
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initButtonUL(gfx, x - (w / 2), y - (h / 2), w, h, outline, fill,
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textcolor, label, textsize);
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}
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// Newer function instead accepts upper-left corner & size
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void Adafruit_GFX_Button::initButtonUL(
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Adafruit_GFX *gfx, int16_t x1, int16_t y1, uint16_t w, uint16_t h,
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uint16_t outline, uint16_t fill, uint16_t textcolor,
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char *label, uint8_t textsize)
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{
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_x1 = x1;
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_y1 = y1;
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_w = w;
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_h = h;
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_outlinecolor = outline;
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@ -998,7 +1000,6 @@ void Adafruit_GFX_Button::initButton(
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_textsize = textsize;
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_gfx = gfx;
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strncpy(_label, label, 9);
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_label[9] = 0;
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}
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void Adafruit_GFX_Button::drawButton(boolean inverted) {
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@ -1014,19 +1015,20 @@ void Adafruit_GFX_Button::drawButton(boolean inverted) {
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text = _fillcolor;
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}
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_gfx->fillRoundRect(_x - (_w/2), _y - (_h/2), _w, _h, min(_w,_h)/4, fill);
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_gfx->drawRoundRect(_x - (_w/2), _y - (_h/2), _w, _h, min(_w,_h)/4, outline);
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uint8_t r = min(_w, _h) / 4; // Corner radius
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_gfx->fillRoundRect(_x1, _y1, _w, _h, r, fill);
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_gfx->drawRoundRect(_x1, _y1, _w, _h, r, outline);
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_gfx->setCursor(_x - strlen(_label)*3*_textsize, _y-4*_textsize);
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_gfx->setCursor(_x1 + (_w/2) - (strlen(_label) * 3 * _textsize),
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_y1 + (_h/2) - (4 * _textsize));
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_gfx->setTextColor(text);
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_gfx->setTextSize(_textsize);
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_gfx->print(_label);
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}
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boolean Adafruit_GFX_Button::contains(int16_t x, int16_t y) {
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if ((x < (_x - _w/2)) || (x > (_x + _w/2))) return false;
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if ((y < (_y - _h/2)) || (y > (_y + _h/2))) return false;
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return true;
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return ((x >= _x1) && (x < (_x1 + _w)) &&
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(y >= _y1) && (y < (_y1 + _h)));
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}
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void Adafruit_GFX_Button::press(boolean p) {
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@ -1050,7 +1052,7 @@ boolean Adafruit_GFX_Button::justReleased() { return (!currstate && laststate);
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// the buffer is in MCU memory and not the display driver...GXFcanvas1 might
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// be minimally useful on an Uno-class board, but this and GFXcanvas16 are
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// much more likely to require at least a Mega or various recent ARM-type
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// boards (recomment, as the text+bitmap draw can be pokey). GFXcanvas1
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// boards (recommended, as the text+bitmap draw can be pokey). GFXcanvas1
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// requires 1 bit per pixel (rounded up to nearest byte per scanline),
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// GFXcanvas16 requires 2 bytes per pixel (no scanline pad).
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// NOT EXTENSIVELY TESTED YET. MAY CONTAIN WORST BUGS KNOWN TO HUMANKIND.
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@ -125,8 +125,13 @@ class Adafruit_GFX_Button {
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public:
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Adafruit_GFX_Button(void);
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// "Classic" initButton() uses center & size
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void initButton(Adafruit_GFX *gfx, int16_t x, int16_t y,
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uint8_t w, uint8_t h, uint16_t outline, uint16_t fill,
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uint16_t w, uint16_t h, uint16_t outline, uint16_t fill,
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uint16_t textcolor, char *label, uint8_t textsize);
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// New/alt initButton() uses upper-left corner & size
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void initButtonUL(Adafruit_GFX *gfx, int16_t x1, int16_t y1,
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uint16_t w, uint16_t h, uint16_t outline, uint16_t fill,
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uint16_t textcolor, char *label, uint8_t textsize);
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void drawButton(boolean inverted = false);
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boolean contains(int16_t x, int16_t y);
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@ -138,7 +143,7 @@ class Adafruit_GFX_Button {
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private:
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Adafruit_GFX *_gfx;
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int16_t _x, _y;
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int16_t _x1, _y1; // Coordinates of top-left corner
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uint16_t _w, _h;
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uint8_t _textsize;
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uint16_t _outlinecolor, _fillcolor, _textcolor;
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@ -1,5 +1,5 @@
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name=Adafruit GFX Library
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version=1.1.5
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version=1.1.6
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author=Adafruit
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maintainer=Adafruit <info@adafruit.com>
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sentence=Adafruit GFX graphics core library, this is the 'core' class that all our other graphics libraries derive from.
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