Merge branch 'master' of github.com:adafruit/Adafruit-GFX-Library

Conflicts:
	Adafruit_GFX.cpp
This commit is contained in:
ladyada 2017-03-17 20:44:20 -04:00
commit 44568a85f2
3 changed files with 61 additions and 54 deletions

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@ -971,25 +971,27 @@ void Adafruit_GFX::invertDisplay(boolean i) {
Adafruit_GFX_Button::Adafruit_GFX_Button(void) {
_gfx = 0;
laststate = 0;
_fillcolor = 0;
_textsize = 1;
_w = 0;
_x = 0;
currstate = 0;
_textcolor = 0;
_outlinecolor = 0;
_h = 0;
_y = 0;
}
// Classic initButton() function: pass center & size
void Adafruit_GFX_Button::initButton(
Adafruit_GFX *gfx, int16_t x, int16_t y, uint8_t w, uint8_t h,
Adafruit_GFX *gfx, int16_t x, int16_t y, uint16_t w, uint16_t h,
uint16_t outline, uint16_t fill, uint16_t textcolor,
char *label, uint8_t textsize)
{
_x = x;
_y = y;
// Tweak arguments and pass to the newer initButtonUL() function...
initButtonUL(gfx, x - (w / 2), y - (h / 2), w, h, outline, fill,
textcolor, label, textsize);
}
// Newer function instead accepts upper-left corner & size
void Adafruit_GFX_Button::initButtonUL(
Adafruit_GFX *gfx, int16_t x1, int16_t y1, uint16_t w, uint16_t h,
uint16_t outline, uint16_t fill, uint16_t textcolor,
char *label, uint8_t textsize)
{
_x1 = x1;
_y1 = y1;
_w = w;
_h = h;
_outlinecolor = outline;
@ -998,7 +1000,6 @@ void Adafruit_GFX_Button::initButton(
_textsize = textsize;
_gfx = gfx;
strncpy(_label, label, 9);
_label[9] = 0;
}
void Adafruit_GFX_Button::drawButton(boolean inverted) {
@ -1014,19 +1015,20 @@ void Adafruit_GFX_Button::drawButton(boolean inverted) {
text = _fillcolor;
}
_gfx->fillRoundRect(_x - (_w/2), _y - (_h/2), _w, _h, min(_w,_h)/4, fill);
_gfx->drawRoundRect(_x - (_w/2), _y - (_h/2), _w, _h, min(_w,_h)/4, outline);
uint8_t r = min(_w, _h) / 4; // Corner radius
_gfx->fillRoundRect(_x1, _y1, _w, _h, r, fill);
_gfx->drawRoundRect(_x1, _y1, _w, _h, r, outline);
_gfx->setCursor(_x - strlen(_label)*3*_textsize, _y-4*_textsize);
_gfx->setCursor(_x1 + (_w/2) - (strlen(_label) * 3 * _textsize),
_y1 + (_h/2) - (4 * _textsize));
_gfx->setTextColor(text);
_gfx->setTextSize(_textsize);
_gfx->print(_label);
}
boolean Adafruit_GFX_Button::contains(int16_t x, int16_t y) {
if ((x < (_x - _w/2)) || (x > (_x + _w/2))) return false;
if ((y < (_y - _h/2)) || (y > (_y + _h/2))) return false;
return true;
return ((x >= _x1) && (x < (_x1 + _w)) &&
(y >= _y1) && (y < (_y1 + _h)));
}
void Adafruit_GFX_Button::press(boolean p) {
@ -1050,7 +1052,7 @@ boolean Adafruit_GFX_Button::justReleased() { return (!currstate && laststate);
// the buffer is in MCU memory and not the display driver...GXFcanvas1 might
// be minimally useful on an Uno-class board, but this and GFXcanvas16 are
// much more likely to require at least a Mega or various recent ARM-type
// boards (recomment, as the text+bitmap draw can be pokey). GFXcanvas1
// boards (recommended, as the text+bitmap draw can be pokey). GFXcanvas1
// requires 1 bit per pixel (rounded up to nearest byte per scanline),
// GFXcanvas16 requires 2 bytes per pixel (no scanline pad).
// NOT EXTENSIVELY TESTED YET. MAY CONTAIN WORST BUGS KNOWN TO HUMANKIND.

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@ -125,8 +125,13 @@ class Adafruit_GFX_Button {
public:
Adafruit_GFX_Button(void);
// "Classic" initButton() uses center & size
void initButton(Adafruit_GFX *gfx, int16_t x, int16_t y,
uint8_t w, uint8_t h, uint16_t outline, uint16_t fill,
uint16_t w, uint16_t h, uint16_t outline, uint16_t fill,
uint16_t textcolor, char *label, uint8_t textsize);
// New/alt initButton() uses upper-left corner & size
void initButtonUL(Adafruit_GFX *gfx, int16_t x1, int16_t y1,
uint16_t w, uint16_t h, uint16_t outline, uint16_t fill,
uint16_t textcolor, char *label, uint8_t textsize);
void drawButton(boolean inverted = false);
boolean contains(int16_t x, int16_t y);
@ -138,7 +143,7 @@ class Adafruit_GFX_Button {
private:
Adafruit_GFX *_gfx;
int16_t _x, _y;
int16_t _x1, _y1; // Coordinates of top-left corner
uint16_t _w, _h;
uint8_t _textsize;
uint16_t _outlinecolor, _fillcolor, _textcolor;

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@ -1,5 +1,5 @@
name=Adafruit GFX Library
version=1.1.5
version=1.1.6
author=Adafruit
maintainer=Adafruit <info@adafruit.com>
sentence=Adafruit GFX graphics core library, this is the 'core' class that all our other graphics libraries derive from.