From 186d5b36b3aad929a78d0f6c0ccc2330e5234723 Mon Sep 17 00:00:00 2001 From: Tony DiCola Date: Sun, 21 Sep 2014 18:20:31 -0700 Subject: [PATCH] Update README.txt --- README.txt | 17 ++++------------- 1 file changed, 4 insertions(+), 13 deletions(-) diff --git a/README.txt b/README.txt index a495fab..52e1d5d 100644 --- a/README.txt +++ b/README.txt @@ -1,16 +1,3 @@ -Current additions: - -- XBitMap support (*.xbm) - Use exported xbm files from GIMP with bitmap data directly in your sources. - (fits perfectly with SSD1306 library from Adafruit) - New function: Adafruit_GFX::drawXBitmap() - Usage: Export bitmap with GIMP as *.xbm file, - Rename the *.xbm to *.c, - Open file in editor, - Use C array directly in your sources. - ----------------------------------- - This is the core graphics library for all our displays, providing a common set of graphics primitives (points, lines, circles, etc.). It needs to be paired with a hardware-specific library for each display device we carry (to handle the lower-level functions). Adafruit invests time and resources providing this open source code, please support Adafruit and open-source hardware by purchasing products from Adafruit! @@ -29,3 +16,7 @@ Useful Resources - Image2Code This is a handy Java GUI utility to convert a BMP file into the array code necessary to display the image with the drawBitmap function. Check out the code at ehubin's GitHub repository: https://github.com/ehubin/Adafruit-GFX-Library/tree/master/Img2Code + +- drawXBitmap function + You can use the GIMP photo editor to save a .xbm file and use the array saved in the file to draw a bitmap with the drawXBitmap function. See the pull request here for more details: + https://github.com/adafruit/Adafruit-GFX-Library/pull/31